Both units need a buff.
I had situations where my Panzerwerfer fired a "circle" around an enemy maxim and I had situations where my Katjuscha just hit a single man, despite there being 3 squads directly within the set target.
The reload time increase doesn´t make them any useful either. |
You don´t get it. The 60 range was stupid to begin with. I´d prefer a much cheaper SU-85 with 50 range. Also Panthers don´t spot for themselves.
Point was the game is totally gaga in this respect. People wishing the Hellcat should have this and that characteristic shouldn´t keep their hopes up. That´s what I´m saying. |
Lets see how you'd like 60 range super mobile 240 pen panthers when playing Soviets. Really curious.
60 range is annoying, isn´t it? |
Yeah the Hellcat in CoH1 was an oddity, but not because it was a Hellcat, but because how Relic designed it. They made it a very strange unit, iirc it was actually worse than the M10 but had camouflage. I agree with your argument. Yet I wouldn´t keep my hopes up any longer. What was the Panther like? A vehicle with lots of frontal armor, weak side armor and a superb gun that could take on targets at maximum combat ranges. Thus it was used to engage on range. What did we get ingame? A nascar that´s supposed to drive up SU-85s that have more range with 85mms that can punch through its front.
It was also way off scale, being larger than a Sherman when it should actually be closer to the size of the SU-76 (a pinch bigger). I'd say it was roughly 1.5x larger than the real-life version.
The same thing applied to the Marder, M3 and Sdkfz. 251 Halftracks. The reason for that: In Coh1 the soldiers were giants, all about 2 meters tall. Thus the open topped vehicles had to be adjusted accordingly. |
Opponent fields Elefant: Build Zis and infantry.
Opponent builds ISU-152: Build Elefant. Don´t have one? Okay, die.
The ISU-152 is a whole category worse than the Elefant. If you have seen an Elefant beating an AT gun with one shot, report back and we can talk how the Elefant is as bad as the ISU. |
Im not quite sure I understood it right...
177mm frontal armor on Super Pershing is too much but 180mm and 250mm on Tiger II and Jagdtiger is alright?
You don´t get the point:
- 492 King Tigers
- 6000 Panthers
- 1350 Tigers
- 2 Super Pershing of which one saw combat
- 20 Pershings
Guess which faction should have the characteristic heavy tanks. The point is that >25 vehicles shouldn´t totally form a faction in Coh2. Honestly I already think the Sturmtiger is too much for the game. But for a faction that didn´t rely on heavy tanks (USA) that´s even more ridiculous. |
I´m against a Super Pershing. This thing is totally not characteristic for the Western Allied army which relied on Medium tanks vs infantry and special tank hunters vs tanks.
Better add a Jackson and Hellcat. One with a potent gun and one being the fastest tracked vehicle of the war. One for head on combat and one for flanking.
Adding a unit which barely saw combat would just destroy the feeling of the faction for me. I´m already sceptical about the Sturmtiger but the Super Pershing is just to ridiculous. Half of the games would end up with Germans losing because of inferior armor? No thanks. It wasn´t like that. |
http://www.3ad.com/history/news/super.pershing.1.htm
How about 18yrs old shooter? Never minde. This is about gun and armor not about crew. It has everything to do with the crew...
"The 90mm AP round penetrated the Tiger's underbelly, apparently striking the ammo well and resulting in a tremendous explosion that blew its turret loose."
If the crew didn´t expose their underbelly, the shot would have bounced off the frontal armor and the Super Pershing might as well be toast. You were saying the Super Pershing could go through the Kign Tigers frontal armor, thus I thought you were referring to that one instance where the two actually met each other. And in this situation the frontal armor of the King Tiger was not penetrated. |
Im not sure if M26 Pershing can handle the heaviest germans vehicles thats why I would love to sie T26 Super Pershing.. It could destroy kings tiger even when hit frontal armor No, it couldn´t.
If you are referring to that instance where one of the only two Super Pershings that every saw service in WW2 defeated a King Tiger, you should also state that the German crew was inexperienced and drove up a ditch so the underbelly of the tank was exposed. |
no......
german t4 was a joke before the patch in 2v2+.
before this patch, in 2v2, one guy stall for t4 then get a panther and it was a definite win for german(unless germans are getting pummeled absolutely before hand). or 2 guys somehow stall for t4 then get 2 panthers rolling or panther/panzerwerfer, it was a most definite win. in 3v3+, at least two guys stall for t4, by the time which opels and caches are up for both sides, germans would've had greatest advantage.
that's how german t4 was in 2v2+ before the patch. hard to reach, but once you get it and manage to pull a panther out of it, the game became yours to win or lose. now, you have to think before using panthers, think before barraging with panzerwerfers.
Now you pay a shitload of resources for something that is mediocre. Better spend all that manpower on two additional T2 units and go for Tiger. The Panther can´t fight infantry and at times even struggles with tanks. Try reaching a Su-85 now without getting AT naded. Strangely even Shermans and T-34/85 hurt it from the front. The amount of fuel it takes to get that Panther + teching means it´s usually alone.
Better build some additional low tier units and go for the Tiger directly. With the fuel you safed til that point you can even get out a second Tiger a bit faster than the second Panther and have excellent anti inf.
Panther? Nevermore! |