British Sappers are utter bs. You can't even allow them to come remotely close. Pretty much over the top for a starting unit.
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Hello, I watched quite some casts for Coh3 games from the testing phase.
I noticed that there are some differences to Coh2 making it hard to figure out critical information for viewers.
1. Player names weren't shown when selecting a unit.
2. Kill counts weren't shown when selecting a unit. Only when the cursor was on the veterancy bar. This means that cast viewers will only see the units kill number if the caster actively decides to leave the cursor on the veterancy bar.
3. Player names and factions weren't shown in the top corner as they were in Coh2 (this might be the case if we watch replays with the ingame replayer though).
I think for Coh3 to be a good competitive game, these points should be adressed since that greatly increases the viewers information. Also it is fun if you want to make a name for yourself rather than being an anonymous player. |
- Crusader, Matilda, PzIII: very decent vehicles that match very good with the time period. Hopefully, to keep historical context intact, we won't see many heavy cats on NA.
But meanwhile the Black Prince is okay? You know the vehicle that makes even less sense and completely shifts tank balance? All while Tigers actually fought in Tunisia at the very end of the NA campaign? Ok. |
Since they are talkign about faction designs and their proposals: Who made the decision to include the Black Prince? And why did they consider that a good decision for a 1943 theatre of war? |
If a goddamn imaginary tank is in the limits of possibilities then there is no reason at all that they shouldn't be able to include the Panzer III. |
Big NOPE from me.
The blizzard tech turned the game from a fast paced rts into a boring stalemate with all players waiting for the storm to wear off.
There is a reason why it was deleted. So no need for sandstorms. |
Sadly, developers love to share-in on that hitlers megalomania and obsession with panthers, tigers and KTs, so whole community has to pretend that WW2 didn't started before 1942.
Are you not fed up of getting the exact same thing, game to game, when there is a whole fucking LOT of interesting and unused generally in games armor?
Have you played MoW series? Steel Division? It is possible to make an interesting WW2 RTS without shoehorning muh wunderwaffe krupp stahl.
I shared that opinion. Then they introduced the Black Prince. Now I want the big German heavies since the game would tilt into the wrong direction otherwise. This is EXACTLY the power creep people warned about in the BP thread. As a matter of fact that is the reason why the BP destroys the game. ¯\_(ツ)_/¯ |
Well, considering CoH1 & 2 played late in the war, using Panther as a stock tank was not inacurate. From Wikipedia:
Total production numbers:
P4: ~8500
P5: ~6000
in 1944:
P4: ~3100
P5: ~3800
So I don't get where the hate from having Panthers together with P4s as stock tanks comes from.
It's in every WW2 games community. Some people can't stand that Germans get better tanks. |
Relics aversion to P3 or generally early war tanks is matched only by their fetish-like lust for P5 and P6. Ah, yes. These are the problem and not some post war prototype tanks they just squeezed into the game. It's the German heavies that were produced by the thousands. At this point it's getting ridiculous. |
Wehraboos going nuts because an allied heavy tank.
Lol
Hey namecalling. That convinced me.
If they inculded the Maus I would have opened the same thread. It is about a post war prototype being used in a game that is specifically designed and announced to be special because it is MID WAR. |