What are you people wanting to nerf about the 120mm? Reduce range? It took the stupid thing 4 minutes (yes, 4 minutes) to kill a bunker yesterday. That's stupid. If it can't hit something as big as a bunker, it's obviously not going to be slaughtering your guys. It's doctrinal. It's 360mp. It fires slowly. (And yes, it has a really long range). What more do you want?
If you want to talk about something that's hard/impossible to counter, look no further than the cheese that is the mortar halftrack. I hated that stupid concept in CoH, and I was disappointed when they brought it back here.
Yeah, I'm just hoping that whatever they do is adequate. I'm pretty sure things weren't this bad in vCoH. I'd love to see more early grenadiers so I could have a firefight instead of "lol suppressed" and run back to my base so they can cap the map.
Riflemen vs. volks duking it out in green cover was what made vCoH feel epic. Let's get back to that.
Can someone link to a replay or stream of someone beating decent MG use in a 2v2? I don't need to hear about how 2v2 isn't manly enough because it isn't 1v1... I get that. I play about half and half, and the tactics required for each are totally different. When you can't just go around them and cap other parts of the map like 1v1, what do you do? Play defensively? Hope they leave it unguarded? Rush in with a clown car so it can get fausted? I enjoy playing 2v2 with my friend, and seeing every game start out with 4xMG42 (2 each, obviously) is frustrating us both. Once they get you with the initial suppression, they just have to keep walking them up and covering each other with their mile wide radius. Flaming clown car comes out at almost the exact time as the .222 scout car, then it's all downhill from there.
If you think arc is the "outstanding" issue, as you are clearly saying, then reduce the arc, but keep suppression as it is. Want to reconsider your position?
Cut the arc in half and keep the suppression. It's dang near 180 degrees right now, which is retarded.
Don't pgrens have perfect accuracy on the move? That's really the only thing I'd change. I had a squad of conscripts in cover just get lol'ed over in no more than 1 second by two PG squads walking over them from a road. But I really have no issues with them.
The problem is that sniper didn't in the same barracks with mortar.
The problem is that if the soviet goes T1, there's no good anti-building option for it.
Huh? Flaming clown car is the only really effective counter to buildings.
Maybe they could change point blank to also reduce (but not ignore) the effect of garrison cover?
That way you could deal some damage if you get close enough and against HMGs you could dance around the building.
It'd kinda make sense because once you are very close you'd most likely be able to shoot diagonally through windows and hit people using the wall left or right of it as cover. Or you could stick a SMG (if you have one) into the window and just spray+pray.