In an attempt to get away from the HTD commander, I've been trying some of the others to mix it up. My problem, though, is that conscripts are worthless as actual infantry in the mid to late game. HTD gives them great survivability (probably too great), while the weapon upgrade gives them pretty good dps. Unfortunately, aside from picking that one commander, you don't get either of those options. Molotovs are near useless against decent players, which basically leaves conscripts as a "throw AT grenades at vehicles" platform. All while attempting to not die instantly to massed PGs and Grenadiers with LMGs.
So my balance suggestion is to move the weapon upgrade from a doctrinal ability to a global one. Make it require Vet 1 or building the T3/T4 building (either, not limited to just one). Increase the munition cost, maybe to 40. Then rebalance the HTD commander and throw another ability in there (with a HTD nerf because right now it's just too good against most players).
This would allow conscripts to have some AI value in the late game and give us incentive to pick something besides the "no brainer" commander that gives us HTD, better weapons, arty, and guards.
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#Steam AliasWL%Streak
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