The p4 is perfectly fine vs other nondoc mediums. It's still the best of any of them.
It seems like the problem people are having are with the doctrinal mediums. If that's the case shouldn't we be talking about delaying or increasing the price of those tanks instead of buffing the P4. Because doing that would completely mess up the normal medium match ups which are perfectly fine.
None of this will be important when relic finally makes COH 2 into the f2p title they want it to be.
There's a reason microtransactions are in their current state and have not changed despite multiple petitions requesting them to do so. And honestly, if they are struggling for money as I think they are, it's the right move to do despite what I think will happen when they do it.
They aren't struggling for money. They have decent sales and with all the DLC stuff on top of that they probably aren't struggling.
They were struggling when they made it though an THQ was going under so that's probably a big reason why they did it in the first place though.
Calliope and whatever that Brits thing is that have been seen in the game files. These will solve your problems.
That doesn't solve the problem anymore then the priest or sexton already does. They will be doctrinal, therefore not always available. Meaning you can't adapt properly if you don't choose those specific doctrines.
For example if I don't choose a soviet doctrine with the ML-20, I can still always pull out a katyusha. Likewise with whermacht. But not for USF and UKF. No artillery doctrine means absolutely no access to heavier indirect.
That is what the OP suggested, it to come down without flares, which will mean you will only hear it when it is way to late.
I rather have it come a bit quicker than it comes now and still have flares. I referred to the concentrated barrage debacle where you don't have any warning without flares and the shells come down almost instantly.
No, when all artillery abilities are first activated there is a sound of artillery fire in the distance well before the shells hit. My suggestion is to make it louder so you can hear it coming.
If its just katy or werfer, then its not really heavy arty.
However these kind of units are needed against heavily camping players who dig in or heavily blob, without them you need to rely on doctrinal off-maps or you're gardened.
Heavy arty like the proper howitzers are not necassarity and they are doctrinal for that reason.
Units that are able to break ATG/HMG walls are needed for all factions equally, but only three of them have them.
I guess I've never made a distinction between rocket arty and heavy howitzers.
They both functionally do the same thing of firing from far away and hitting hard. The only difference I see is that the howitzers can damage tanks too. But both still are used to counter static playstyles, just one is multirole and the other only hurts buildings and infantry. It's not like most howitzers are all that dependable on killing tanks either.
So both USF and UKF don't have rocket artillery. Personally I feel sometimes as if I'm constantly running into a wall of defenses that having a rocket unit like that would normally help me counter, but having chosen a doctrine without a heavy arty call-in, I'm left with little options to adapt properly.
But I don't seem to see such eagerness in giving these factions a way to compensate?
Now I know i'm more of a 2v2 player and 1v1 has much more room to manuever, but is heavy artillery really not a necessary role within the non-doctrinal armies?
Unit A fires from 100 range from fog of war, sound plays as unit fires, shells travels 2-3 seconds, impact covers a medium sized area = totally okay
Unit B uses ability from 60 range, sound of artillery firing plays, shells delay 3-5 seconds, impact covers small area = Totally OP
So despite the results being the exact same, because one is a unit and one is an ability it's so different.
I don't get why there seems to be such a double standard.
If the point is just to get units to move out of the way, why would a player pay 120 muni to do what a smoke grenade could do for 20 muni. Hell throw a grenade on it for a few more and you might at least get a wipe all for half the cost.
Audio-only arty is a great big "fuck you" to anyone with hearing problems trying to play this game. Unless or until there's some alternative warning for those folks, there should be less, not more of it.
Isn't all artillery audio only? It's not like you can see pwherfers or katyushas firing through the fog of war until it hits you.
I just fail to see how a major running up and calling artillery on you without a flare, functionally different then a unit sitting all the way in the back in the fog of war firing with no warning.