Doesn't matter,dead men kill nothing.5 men means u don't lose 25% DPS with one member kiled and don't have to retreat at 2 dead.On top of all,no 1 shots of vet 3 infantry. Ok, I for one will enjoy my US mgs and at guns being easier to keep alive.
Just remember that you are giving something up in return. |
Sorry for the continuous posting, but I don't think people quite understand squad size and unit value.
Increasing a squads numbers is actually a two headed sword. While the squad might be less susceptible to being wiped by a sudden explosion. their lower dps also means that they might stuggle to finish off squads themselves.
A fact that I'm surprised most players haven't realized is that Axis smaller units are better at wiping allied units with small arms. Higher dps and smaller squads means more damage in less time. So don't be surprised if retreating cons seem harder to finish off or snipers harder to hunt down. This mean axis will actually be more likely to wipe allied units with infantry. In fact, the amount axis wipe infantry and allies wipe infantry might actually be equal even with those sudden explosive squad wipes simply because axis wipe more often in the "traditional way".
It also means that they would become worse as supporting other units as those enemy squads will take longer to cut down and have more time to do whatever it is they are doing like flanking an MG or crippling a tank. |
Yeah nice to see someone mention it. If grens get 5 men their actually dps will be lower (Not just the single entities). So while the outcome of 1v1 fights remain the same cons=grens. If no one is shooting at them they will do less dps then they did if they had 4 men. If they received one more man and still did the same dps for the whole squad, their unit value will go up as they just recieved a durability buff at the cost of nothing.
Also I don't think grens have received accuracy modifiers anymore, since march deployment patch.
BTW this is also why US 4 man support weapons are so flimsy. Because ost 240mp 4 man grens will actually kill USF support teams 25% faster then a 240mp conscript squad will destroy a ost 4 man support team.
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Or I happen to work in a gaming company myself and actually understand development decisions, which allows me to actually know what could be changed and what is a wishful thinking.
I'm going to assume you aren't a community manager. |
ignore meant to edit, not quote. |
Yeah nice to see someone mention it. If grens get 5 men their actually dps will be lower (Not just the single entities). So while the outcome of 1v1 fights remain the same cons=grens. If no one is shooting at them they will do less dps then they did if they had 4 men. If they received one more man and still did the same dps for the whole squad, their unit value will go up as they just recieved a durability buff at the cost of nothing.
Also I don't think grens have received accuracy modifiers anymore, since march deployment patch. |
Its not relevant to howies Vs tanks. But I actually think the Lefh is pretty cool. Throw it on counter barrage and it reacts to indirect fire really quite quickly and surprisingly accurately through the fog of war, all for zero micro!
You just have to set your force up in tye right way to get the most out of it. The lefh isn't good at much, but the one thing it is good for is taking out other artillery units, since even without its vet ability it will still usually hit anything in it's barrage range atleast once. By comparison the ml-20 can miss an emplacement entirely. |
USF tech isn't as fast as you make it seem. Yes if you go luetenant then straight to major it's fast but you will have no upgrades for rifles and 0 AT . If you factor in at least 1 upgrade or captain, they get armor the same time around the same time as ost and sov. |
They all have 1000 pen, they will never not pen a heavy tank. But they will do less damage to it normally due to only rarely getting a direct it.
Have you ever seen a tank bounce a shot from a ML-20 or B4?
Yes that's exactly what I said. |
Make arty do semi-reliable crits on vehicles would be pretty awesome.
70% chance crew shock
10% chance engine damage
10% chance heavy engine damage
10% chance gunner injured
Figures pulled out out my ass. Main gun destroyed might be slightly harsh, but I'm open to it being included. I think there were a lot more crits that they never used from alpha. The ones that sometimes come up when the AT stuka hits. I think there was driver injured, and loader injured crits that made the tank drive and shoot slower. |