I like idea of crits from howitzer's shells instead of a damage increase.
% for each crits like shock, engine damage, heavy engine damage, immobilize or main gun destroyed or... nothing, just damage but the first shell should get extra % to inflict a crit.
It would force to use combined arms. Crits on tank and flank with T34 or something like that.
I really like this, even a little better then mine. It would be a good way to use all those unused crits like injured crew men. It'd be like debuffing tanks so you could take them on easier. |
Cool, except its not.
It was changed long time ago already.
Lowered by up to 80%.
I got that from here and it says it's up to date. Is it wrong?
stats.com/explosive_weapons |
Or instead of endless lines of codding and adding million additional values increase the penetration of arty...
penetration for all the big howitzers is set at 1000. There is absolutely nothing they can't pen. Changing penetration means literally nothing for them.
The problem is low damage, high scatter, slow rof, and long cooldowns that means that they wont hit anything, and if they do it's not that significant. |
It will be cool to implement top armor mechanic, artillery can just take it from there. I don't see how that would change anything. Heavy arty already has enough pen to penetrate all vehicles. That would only be relevant to things like the M8 and mortars. |
Schreks are effective against all US armor. Flanking a heavy is out of the question if there is even one(and there is always more then one). US's only source of reliable AT are ones that outrange your enemy and range is is the easiest element to subvert. Especially when axis have units that outrange the US's methods, completely negating them. |
It's more the one rng shot annihilating your veteran medium tank that you've taken care of all game that really concerns me here.
I don't think that they should do so much damage as to kill a full health medium. Maybe a half health one though. Besides, the B4 does that now anyway. |
Maybe if they had a higher chance to crew shock tanks. That would help them get hit more often.
That's definitely another way to go about it. Though players usually grow aggravated when control is taken away from them. Still should be considered though. |
Yes it was quite a sarcasm. Also artillery primary target is infantry, defences, etc so I would rather recommend buff to... well, ML20 is already good at punishing OKW blobbers when they hit panic retreat button, but LeFH definitely needs love. It even has an achievement for destroying vehicles with it
I wouldn't really say the lefh is all that bad stat wise. It's just that neither US or USSR really have any defensive builds really to make use against. So there really isn't a reason to ever build it. But imagine if it could hurt IS-2s and ISUs. I think it might actually get some use. |
I think the current howies can have good uses, but they dont fit in with what people are building in the meta.
Werh don't tend to build a lot of bunkers, trenches and tank traps, where the ML20 would shine.
The lefh 18 is probably best used to protect German defensive positions, and hence why German indirect fire units have counter barrage ability.
Generally most people just keep a more mobile force, so howies not ideal counter.
Artillery should be effective against anything slow or immobile. I wouldn't really call heavies a "mobile force" yet artillery struggles against them anyway.
The reason the meta exists is because there is not enough risk and counters that exist against it. I know when I play allies despite the full knowledge my opponent is probably going to go for tigers and super TDs, there really isn't much I can do to prepare for it. That's why I think opening up another Heavy counter would be good for the game. |
I'm not a compstomper, but they would disagree with you
Relic won't make it strong anyway, and even if they did, adding penetration to ML20 would surely make soviets OP as hell, T34/85's and IS2's doctrines would be forever forgotten, as ML20 would be the king of battlefield, crushing everything on its path.
Right?
Right?
Penetration? It already has high penetration if it can hit anything.
And I'm guessing the second part is sarcasm. I don't think anything will ever stop players from calling in heavy tanks and the like. Let alone a inconsistent, vulnarable, and easily avoidable barrage unit, even if it's can actually hurt armor. It's not like soviets can use both 85s and tigers and the ML-20 anyway. |