If it was up to me, i would re-design the faction around lots of automatic weapons, Panzer 4's and stugs.
That exists, it's called Wehrmacht. |
Same reason most Star Wars games have more guys doing Sith than Jedi. People want to play the bad-guys, nothing to do with balance.
Even those patches when allies where very OP there has always been more people playing germans. People like to play Germany. People like to play as the Empire. But the Empire was based off of Nazi Germany. Coincidence? I think not! |
Artillery and indirect fire used to be very potent, which just resulted in the 2 sides sitting on their territory shelling each other for the rest of the game. That's why howies were readjusted. Having too good artillery has it's negetive gameplay implication just like having too weak options.
No it wasn't. It just used to last longer, but have a crazy reload time. So the only thing it was used for was destroying your enemies base after 2-3 shots.
It was changed so players would use it for combat rather then a countdown to defeat by base destruction. |
No, the reasoning is that their ground forces did not have the strength to go toe-to-toe with the Soviet Union or the United States. They were a Naval power and an Air power, but they did not do armoured warfare well. In CoH2 they could have an early-game, and a weakened mid-game, but they would have zero late-game. How would they face off against E8's, 85mm's, let alone IS-2's?
In real life yes. In a video game, there a plenty of ways to make it work. |
Priest vet 1 is pretty precision strike
No it isn't. It just fires in a line. In most cases it's worse then it's normal barrage. |
That's a fallacy, you could use that logic to argue for the inclusion of anything. For example, CoH2 isn't realistic, and Space Marines aren't realistic, so lets add Space Marines. Of course that doesn't make Space Marines any more fitting in CoH2's atmosphere or gameplay.
Space marines didn't participate in WW2. Japan did. |
Many here seem to forget that pretty much every single allied indirect has a precision strike ability, where axis indirect simply doesn't. US has precision strike? |
Ok, so i found out that the PTRS doesn't actually *target* the support weapon itself when it shoots at it, the reason why it damages support weapons is because shots that missed are likely to scatter into the gun itself.
Which is also why a PTRS shot that rolled a "miss" can still end up hitting the target due to the way scatter works.
Also, the PTRS always has been destroying support weapons like this. Only that before nobody was blobbing PTRS units like mad. So that means all that needs to be done is to increase scatter and everything should be fine. It's not like they need low scatter since their accuracy will hit vehicles aalmost every time anyway. |
Why exactly does the PTRS hit the crew weapons so often? If it scores a hit it should hit the entity not the weapon itself shouldn't it? And scatter shouldn't be so tight that it hits the weapon so much should it?
I'm just a bit confused as to why it's happening exactly. |
Considering with the new patch the T-34 has the ability to kill gren squads outright... What are you talking about? Neither grens or T34s were touched in the patch. |