Special Weapons Regiment "Hold the Line!" ability doesn't seem to be working corrrectly. The munitions will deduct, the ability won't start, then the munitions are refunded immediately. Haven't tested it more. |
This isn't about free and instant, and never has been. It's about having a game that is playable, with a progression system that is great and fun and fair for new players and puts them on a great footing. Nobody said it was about instant gratification. It was about getting a commander, like the rifle commander, to make endgame USA competitive. Even now you have to buy the ranger/pershing commander to have competitive heavy armour. Especially with the nerfs to Jacksons that seem to stack up over and over.
It's Magic the gathering. People LOVE blowing money on that. Doesn't mean COH2 needs to follow the same example. And in COH2's case, it actively drives people away. RTS's have never lent themselves to micro-transactions, and COH2's bold experiment has failed.
I disagree with you strongly on the last point. I loved defensive. And Terror. What was needed was Variety, more trees, still unique. Soviets suffered for so long relying on specific commanders.
This quote quote quote back and forwards is getting us nowhere. I don't think scratchedpaintjob is insistent on instant gratification, he's done a service for the community by allowing people to circumvent a poor system. And this isn't really a thread for complaining about this generations instant gratification loot need. |
squippy, are you actually defending the war spoils system? I've seen people do some stupid stuff, but the War spoils system is VERY poor - it actually destroyed the previous progression system that gave people the ability to earn a tiger tank call in. Nowadays, you are lucky if you get that after picking up the game. You've given some of the worst commanders (unless your soviet) and expected to make do compared to the monsters you can get now. Look at the USA commanders.
The overall cost of COH2's DLC is astronomical at this point. It's not "micro" transaction, it's a macro transaction. and worst of all it's required for the game to remain competitive. Using examples like Civ V, Vermintide, etc is utterly pointless.
None of the examples you have given has issues like COH2 has, and all were produced by considerably smaller, less experienced studios than Relic.
The fact this thread exists and is so popular should be a testament to a serious error by Relic. And it's only almost two years later that they are finally taking action to fix the "progression" system.
Let us be very clear here - the design intention behind war spoils, to give people DLC for free if they play enough, has failed. Massively. It's driven me and others away from the game. It's called "progression" by Relic, but instead it feels like a slot machine. And I don't like Casinos.
Even worse is when the new commanders bring nothing unique or interesting to the table, and then it's used as an excuse to not change clearly broken older ones (like NKVD) which have been rendered obsolete by changes Relic has made to the game. I miss COH1's fantastic commander trees. They were unique and different and fun. Not the same shit recycled endlessly, and it made for a far better game and balance. All they needed was to add a couple more trees that lined up with the respective army. And we never got that "Customisable Commanders" we wanted.
The fact they are clamping down on War Spoils farming at this point is a joke. Talk about missing the boat/plane/etc. |
I didn't get anything MWNL3 related, already had all the MWNL2 things. |
The ridiculous thing is I thought the British Forces trial ran better than the British Forces release... and as far as I could tell there was absolutely no difference. |
The fact that people seem to be generally OK with the Churchill nerfs is very alarming and disturbing. The number of people saying "great patch" is really, really concerning. I know OCF showed a lot of... questionable things, but seriously?
I need to try the patch, but the Centaur is now useless against buildings and too slow to catch/kill squads. I'd like to have seen it gain more mobility in a trade-off for it to punish inattentive attack move players and reward AT gun flanking (which it's currently terrible at).
Churchill is now a joke. No reason at all to go Anvil, it makes the Comet tank a no-brainer choice, or even cromwells which have flanking potential especially with emergency war speed (a superior ability in Hammer tree). If anything, it should of had a fuel cost increase. Late game team games or even regular games, it's just a massive waste vs Axis armour.
Commando's doctrine massively overnerfed. Commando's are expensive (they ARE 500MP for a squad - the return is only for a second squad, and if you have more than 1 your likely lacking AT) and air superiority is a massive munitions sink that is slow and static (even has a giant GTFO symbol on the map for crying out loud). Royal Engineers will be the defacto go to for command tank to buff fireflys to usable levels. I agree that they were overperforming, but I felt they were in a really good place and reward skilled play like Aimstrong's in OCF.
It doesn't take a genius to see that British early game is going to be deadly now (IS costs to screen for sniper, WASP as a good alternative) while late game is going to be pure Hammer with command tank buffs/AVRE (probably not worth the cost, will be destroyed before it fires it's so slow and static) to counter Axis armour or AT.
The lack of emplacement changes or other doctrine buffs is a huge slap in the face to British players. Artillery doctrine needs some buffs desperately, and it's synergy with Anvil has been crippled now with the churchill nerfs (airburst was so good with it). Royal engineers play will still be hampered by lack of decent skills outside of command tank.
And yeah, that's theory-craft backed up by my feelings of the current patch. But I'm pretty confident in those calls. Axis players still struggle to counter heavy armour - they just aren't familiar with it and want their Pz4's/StuG's to counter end-game units without teching... |
That's the final we wanted. 5 Epic, hard fought matches.
And Barton, no soap? |
CasTroy, I don't see what is wrong with this thread at all. Discussing stuff like this is what improves things, and when it comes up again you can say "we discussed this last time, and this was agreed". COH2.org has a very passionate community and this sort of response is expected.
I think the main criticism of the tournament format was warranted. The number of sign ups was clearly far larger than expected, and it should of been pushed back, waited for the hotfix, and have players work steadily over the next few weeks.
Casting is, and always will be, subjective. Having casted previously myself back in DOW2 days I've seen how brutal it is and how difficult to both engage audience and inform audience. The problem is Ami has to choose between informing new/interested folks, or entertaining existing players and fans and sponsors. That is a fight he was never going to win. Missing critical stuff happens.
I feel that OCF has been professionally run, but there have also been a lot of mistakes, but those can be learned from and have not ruined the tournament. I do feel sorry for the players and think that some sort of apology/acknowledgement for the format would be forthcoming, especially with Ami having been on the receiving end as much as anybody else.
The fact is this is the first, genuine, large scale tournament for COH2 I have seen for a while, and I hope further events will occur and will be even greater. Thing's can only get better from here. |
Thread: Centaur14 Sep 2015, 13:59 PM
The Centaur is SLOW. If you are retreating, it won't catch up very easily.
I personally think the Ostwind should be buffed to be at least almost as effective, because right now the meta demands Pz4's. Would make it a nice alternative.
I see this being a problem when German AT is mostly infantry based, especially for Ostheer. |
Between the Gammon bomb and comet nerfs, hammer looks much less appealing compared to Anvil now. Literally just has war speed going for it. |