I don't understand what we are arguing about.
Is the game in a state fit for ESL? No.
Should Relic be focusing on fixing those bugs so it is? Yes.
Should the game run better than it currently does? Of course, it runs worse than when COH2 was released, and since then I've expected huge optimisation, which hasn't happened. |
So, T34/85 call-ins become a bulletin instead of a commander skill? Or the same with all super heavies?
That would likely go a long way in helping. |
Well, it's time to deliver on that new ESL partnership. Kill the bugs that are killing competitive, and fix the performance.
Pretty much everything Sib said. |
Thanks Seb, Legend. |
No, he's hinting that the feedback about tying it to tech is being taken on board and tested.
How the hell did you read it as a double call in. |
Goddamnit, I'm not going to derail what has been a good thread.
Cannonade, I'm sure OZ can fight his own battles and doesn't need you to do it for him. Nor are you a moderator. Just because I play custom games and not ladder doesn't make my opinion any less valid.
OZ, I apologise for calling you a troll but you suggested all soviets are noobs (apart from yourself) and their shitty design is fine. But your responses are utter crap - you give me a one line "i know best" and then tell me how faction design sucks. You haven't even touched the Maxim comment or the ranged infantry comment.
Austerlitz, mortars smash MG's and are perhaps the best counter in the game at the moment. Don't know what your ranting about. Could replace a few words and make it about grenadier lmg42's instead.
DarthBong, I've not once suggested that Ost rely on a tiger doctrine. I think thats equally bad design.
A well designed commander should be viable in all game modes, not one. Not to mention, as is constantly quoted, the game is balanced around 1v1.
I stand by what I said - maxims are fine the way they are (if not weaker than they should be vs Ost) and ranged combat is too lethal and needs to be toned own. Elite rifles is a moot point - its pretty well balanced and its power hinges on the easy 8 more than the riflemen. |
And yet you stand by your decision that soviet balance should hang on commanders call in infantry purely?
I did see genuine thought and I know OZ posts constructively, but this statement baffles me. It's the absolute worst part of COH for me, the reliance on commanders. I WANT to play with silly, quirky mad commanders like armoured assault. You know why I can't do that? Because of people like OZ.
A race should not be balanced around the shit it gets as DLC. Advanced Warfare doctrine, locked behind the war spoils system is enough evidence of that. It's not cool, not fair and not enjoyable.
And if you are honestly telling me Grenadier blobs are fine for regular players, then sure, great, I'll buy that.
For a noob like me, your statements are baffling. "Don't know how to play their army" and "Maxims are easy wins". They are not. Maxims die to grenadier blobs. The counter to a blob dies. Yeah.
I want to understand your thought process. I really do. But its nice to see you ignored all the points in my post, and didn't provide any counter arguements. Good discussion. |
OZ I feel like your trolling soviet players.
Soviets cannot win any infantry fight with conscripts, unless they outnumber their opponent 2 to 1. That is why Maxim spam is preferred and it works.
Your demanding that soviets rely on doctrine units and abilities when... absolutely no other army does. What? Why? There is no reason for that to be the case. Conscripts are supposed to scale very well, like grenadiers and volks and rifles... and every other core infantry unit. So why do they not?
Guards and shocks are both highly specialised and expensive infantry. Guards use PTRS's and need a very expensive upgrade to compete. They lose any models and theres a huge chance they will drop a weapon they need desperately. Shock troops are... well, shock troops. They aren't core infantry for a fight, their designed to flank or charge a positions with grenades.
Have you seen how powerful the grenadier blob from OH is at the moment? It's ridiculous. Thats why its a design issue they want feedback on.
I'm sick of this anti-soviet bullshit that prevales on these forums. You think they are so great? Play with them for a bit. And do it without a conscript buffing doctrine. It's not fun to play and makes half the doctrines useless.
I see no issue with reducing squad members to 4 and moving the HP etc to the reduced numbers. This will indirectly buff the OH sniper (making it far more attractive) and will stop the MG from getting unmanned so regularly (because the gunner dies so bloody often). It will also reduce the impact AOE has, and improve pathing. I see no reason for it not to happen. |
I do think the original design (back in the vCOH2 alpha) of call ins being in a building was better - the only problem was they replaced the original units. |
I actually think that Stuart shot should be very good against rear armour - after all, it does have engine disable. |