Building combat was perfect in Coh. Why did something not broken have to be "fixed" |
If the german has 170 munitions to use there is no reason you shouldnt be able to throw at nades at the flamer unless its kiting( but if its attacking you , your nades are in range). Once you go into animation it is going to hit. Period. The only scenario I see it being a problem is if you were rushed by pgs then flamer came in. But you lost that fight anyway, so should've already retreated. If you get trumped, give that battle up fight them on better terms. |
Good to know how you Dev guys are thinking. But please, can you guys stop making "hard counters" to the game?
Oh, he is getting MG42, I need M3, A move and he die
Oh, he has M3, let me get an AC, A move and kill it in seconds.
Oh, he has T2 vehicles, let me get T70 and rape them before Pz4 comes out.
Oh, he has T70, let me GTFO of all my stuff and praying my Pz4 comes faster.
Damn it, those are not skills. Why do you guys make it that casual friendly?
70% of 1v1 automatch are those 4 sentences above. THAT IS STARTING TO BE BORING
COH1 lasts for 6-7 years, those gameplay are still exciting. Every game are so different, there are so many different strat and so many different approach to counter them.
COH2 was just born like 2-3 weeks, and I start getting tired of those IDENTICAL matchup
I feel like not playing Company of Heroes but Company of One Man Army. In COH, We needed a good combined arms to deal with stuff, not ultra hard counters A-move and kill their pray in seconds
AMEEEEEEEEEEEENNNNNNNNNNNNNNN!!!!!!
this is what I feel is messing things up right now. You need certain things to kill certain things. And other than that, they have not much use. This massively changes the dynamic of the game. Instead of giving you that combined forces feeling, it feels like, ok unit x its your turn, unit b now your up, unit c go the corner....... |
Just a note about reinforcing Pgs in a non essential fray, is a manpower drain for the german player. So if you can kill men that cost 45 mp to replace, do it for as long as you can. Assuming you are not sacrificing squads. |
He has flamer you have 2 conscripts and at nades. Even if he is kiting you that means he isn't roasting you. But with at nades and multiple conscripts you massively negate the usefulness of the flamer half trak. Not likely to have pgs on top of flamer because its more mobile, but in the case you are fighting a flamer with pgs right on top, you are in and have been in range to at nade. Do what you can to the flamer then retreat. Pgs have a very short effective range. If the flamer is on top of your conscript and guards, and a Pg comes in to the fray, you missed your chance long ago. |
I disagree about the Soviet to German ratio. People play German because they look cooler and the aura of playing for the Evil Empire. I don't play Soviets because I dont want to look at let alone control, men in puke colored uniforms,cheap egg shell helmets, dark green heavy weapons and all sound like count Dracula.. If you want more people to play Soviets, embellish them and make them look and sound bad ass
Maybe Penal battalions should get tattoos and take cig breaks when idle . Maybe steal something from a house when they are passing by I don't know, but Soviet aint sexy. |
its not so easy, by the time soviets have more than one conscript, pios can cap 4 or more points. And then cap around or stall conscripts while the others cap points. Then quick into t2 and pgs a flamers. This goes double if the soviets tries to build any buildings at the start. I usually take half the map before i see a maxim or sniper clown car. And by then I am queuing up my response to their build. Most of the time i feel bad about doing this as my pg run them down like dogs, until we get to the part of the game where there are never ending su 85s. Sniping everything at ungodly ranges then drag racing backwards out of danger.....
Pio spam map control is unstoppable(not unbeatable) because you cant outnumber them and be at many places at once. But the only advantage that gives germans is quick access to tier 2. Grens are weak and get pushed around, a lot of soviet players are used to roaming freely and have solo units trying to take map control. But if you are fighting tier 2 you have to fight in numbers. My goal is to hunt down single conscripts feeling bold enough to wander alone..
1 conscript vs 1 pg= pg wins. 2 conscripts vs 1 pg= Soviet Win. Even if you only kill 2 of the pgs, that's 90 manpower, which means more delay in pg squad 2 or 3.
Simple and short, dont play vs t2 like you would vs t1 when you know the other player is going early t2 |
People pio spam because t1 is so wack, especially considering once soviets start building clown cars it totally negates german t1. This is the same reason pio spam appeared in coh. The brits so easy overwhelmed wehrmacht t1. And Soviets can do that within a few minutes of the start of the game.
I don't understand why relic made a lot of the odd tier and cost choices they did. This game feels like gimmicks vs counters and workaround gimmicks, even more so than tales of valor. Im at lvl 70 ish something now and I'm not even really having fun playing. I play only because i spent 100 dollars on it. Whatever magic the original coh had Coh2 threw most of that out of the window. Why anyone ever ever builds t1 as german is beyond me considering how all the soviet player has to do is decide to fight from the start with vehicles instead of inf.
Even if you can stand your ground building t1 and then go t2 as ostheer, your going to be on your backfoot all game. And thats the worst place to be when the su 85 onslaught begins. |
So in addition to the massive and cheap abilities Soviets have, you want them to have more abilities, but ones that are better and more expensive. The munition disparity is caused due to ostheer abilities being so expensive. 50 mp for grenades, 80 mp for mines, 120 for shreks, rifle grenades are not that expensive by themselves but mostly ineffective, 60 mp just to make your main combat infantry not suck(lmg).I don't think stacking even more abilities on one side will benefit the situation
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Thats what you guys dont get, the maxim SHOULD win in a fire fight between the two because it is an aggressive unit made for killing.
I will tell you something the mg42 can do that the maxim cant even come close to doing. Sit in a building or choke point and lock down an entire area from any infantry no matter how many by instantly suppressing everything in a massive radious
You joking right, You know it is nearly impossible to get a maxim out of a building right now. Without massive resources or armor? Do you even have a copy of this game I am starting to wonder.... |