Im putting it out there, infantry dies way too quickly. I would say 20-30% less damage to all small arms fire and maybe 45-50% to obers.
Right now its plain ridiculous - infantry cant move for one second without taking losses. How are you meant to maneuver your men?
This is especially bad for ostheer as they only have 4 man squads, and none of them have armour to soak up any damage.
I would recommend different squad/ and individual infantry health and addition of armour to most infantry types - or a simpler but worse fix of reducing small arms damage.
The reason this did not work in the early stages of the game was the terrible idea of giving each unit a secondary fire ability that basically killed most of a squad in one second with no downside.. I feel this has been addressed a little bit.
Edit: all flamers to do less damage and drastically reduce the chance of insta kill crits
Right now I feel infantry combat is too RNG favored, Anne frankly, i dont think its the lethality thats the problem, but more of the current infantry combat system at fault.
Why is it RNG favored?
Because its always whichever squad can get the lucky 1st volley that has the advantage. Ever had a gren take a nasty volley and drop to 3 men instantly? Thats what I mean. There's no skill involved, just RNG.
I feel like if rates of fire were to increase and overall accuracy decreased, we would get more consistent performance for more troops across the board. This would also be an indirect buffage to the COVER SYSTEM as more consistency = longer engagements (also a small side help to the blobbing issue due to less burst).
Lol but knowing relic, not gonna happen.
P.S. Does anyone else feel rifle weapons should perform better at long range than short? Personally, I think most of the rifle profiles should be reworked, especially fire on the move