Most useless ability in the game (rapid conscription)
Posts: 306
(Passive)
Conscripts cost less to reinforce
Conscript's upkeep cost reduced
-OR-
(passive)
Every 10-30 unit deaths nets u a free conscript squad (mid or late game)
-OR-
...FILL IN THE BLANK
This is honestly ONE OF THE WORST abilities in the game. Just give your input on how it could be balanced, fixed, etc...
Posts: 2561
Posts: 1802 | Subs: 1
Sorry, but elite vehicle crew upgrade by far holds the title of most useless ability in the game. by far!
This. Btw rapid conscription is not that bad.
Posts: 4630 | Subs: 2
Posts: 351
How about this:
Rapid Conscription (passive, 1-2 CPs): Conscript squads take half as long to reinforce (doubles the rate at which models are returned to the squad when they're reinforcing).
Posts: 4301 | Subs: 2
Posts: 306
I can never get this ability to be useful. If I have enough stuff on the field taking losses to get free cons, I usually don't want more cons; if I'm low on stuff and need fresh cons, I don't have enough stuff dying to get a return.
I get you. I tried so hard with conscript spamming + this ability, but no matter how hard i tried to make it work, it just fails so hard.
1st of all i think its a cost factor. 120 munitions for a squad worse than ostruppen is never going to be worth it. Thats why i think making it a passive will help those doctrines in the long run.
How about this:
Rapid Conscription (passive, 1-2 CPs): Conscript squads take half as long to reinforce (doubles the rate at which models are returned to the squad when they're reinforcing).
That would be a great early game passive to make them a steadfast standing force. Maybe even combine it with the suggestion below?
what about reinforce speed plus sprint for cons while not in combat? that would help cons to reach the frontline fast
I actually like these kinds of approaches. It doesn't mess with the cost via balance but rather gives the ability a utility type focus.
Too much of this game is balanced off of balls of stats that utility is so underrated nowadays.
Posts: 351
what about reinforce speed plus sprint for cons while not in combat? that would help cons to reach the frontline fast
Interesting idea but giving cons a free out of combat perma sprint would be batshit op
Posts: 4630 | Subs: 2
Interesting idea but giving cons a free out of combat perma sprint would be batshit op
It would be somehow equivalent of forward HQ which WFA armies have.
Posts: 211
Posts: 598
Posts: 4301 | Subs: 2
Interesting idea but giving cons a free out of combat perma sprint would be batshit op
i thought it would be like a timed ability. maybe 2-4 min?
Posts: 1734
Permanently BannedPosts: 351
Still more useful than the German equivalent of getting ostruppens.
I'd actually love it if they made the same change to relief infanty (grens reinforce at double speed) and I could see that being very strong with an early half track. The healing thing would also be an issue at times but the ability would still be a solid low CP passive instead of the junk it is now.
Posts: 54
They'll never do that, but whatever.
Edit: There's manpower to fuel, manpower to munitions, munitions to fuel, fuel to munitions, and (with the current rapid conscription - terribly) munitions to manpower. Fuel to manpower is the only resource conversion you can't get as far as I can tell.
Posts: 262
Sorry, but elite vehicle crew upgrade by far holds the title of most useless ability in the game. by far!
I think Napalm would disagree with this sentiment.
I have personally witnessed an upgraded vehicle crew send a pgren squad packing without breaking a sweat.
Posts: 365
Sorry, but elite vehicle crew upgrade by far holds the title of most useless ability in the game. by far!
that entire doctrine is useless., assault engineers have no value besides demo charges. but once you reveal your assault engineer its obvious that you'll be building those because why else would you bring an assault engineer?
the tanks you get with it are not really that good, especially consdering you can get the jackson or sherman for cheaper/faster. The sherman bulldozer abilities feel interesting, if it could also knock down buildings and hedgrows it could be a really cool unit- but they left that out. instead youre supposed to like decrew it and buy SMGs or something.
Posts: 351
that entire doctrine is useless., assault engineers have no value besides demo charges. but once you reveal your assault engineer its obvious that you'll be building those because why else would you bring an assault engineer?
the tanks you get with it are not really that good, especially consdering you can get the jackson or sherman for cheaper/faster. The sherman bulldozer abilities feel interesting, if it could also know down buildings and hedgrows it could be a really cool unit- but they left that out. instead youre supposed to like decrew it and buy SMGs or something.
Yeah, the whole "elite vehicle crews" thing strikes me as one of those times that someone at Relic envisioned a scenario in which the brave vehicle crew, completely surrounded by infantry, pops out of their vehicle, mows down jerry, pops back into their vehicle and drives off into the sunset; completely ignoring the more realistic scenario in which the vehicle crew, completely surrounded, pops out of the vehicle, a volks gren instantly steals the vehicle, the vehicle crew gets shredded and the volks drive back to Berlin laughing hysterically at the idiots that got out of their vehicle.
Either that or you're supposed to swap the vehicle crew out with an RE squad and pay 90 munis for an assault squad that's basically just assault engis only worse....
Posts: 1963 | Subs: 1
It's my favourite USF doctrine now. Got to top 300 in 2v2AT with just Armour Company. Trust me, it's quite good. I think it is what a doctrine should be; one that supplements your forces instead of becoming your force.
that entire doctrine is useless., assault engineers have no value besides demo charges. but once you reveal your assault engineer its obvious that you'll be building those because why else would you bring an assault engineer?
the tanks you get with it are not really that good, especially consdering you can get the jackson or sherman for cheaper/faster. The sherman bulldozer abilities feel interesting, if it could also know down buildings and hedgrows it could be a really cool unit- but they left that out. instead youre supposed to like decrew it and buy SMGs or something.
Posts: 1802 | Subs: 1
It's my favourite USF doctrine now. Got to top 300 in 2v2AT with just Armour Company. Trust me, it's quite good. I think it is what a doctrine should be; one that supplements your forces instead of becoming your force.
Exactly, specially in urban maps like ettlebruck station those assault engineers shred everything and they have a lot of utility. Sherman dozers are also great agaisnt blobs.
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