If someone knows please tell me what are those different strategies that Axis find more appeling that overshadow Allies in their decison to play a faction?
Let's compare...
Wher: (Varying strategies are more build dependent)
-Generalist (Grens + MG)
-The choice to go Ostruppen for massive wall punch.
-A mobile Army of Panzergrens + light vehiciles
-A fully automatic army of SMGs (ass grens) and Assualt rifles (Panzergrens) + tanks
-Ostwind + pak wall turtle strat
-Piospam into T2
-Pio + support teams defensive build
Note: Although the most diverse faction, some builds are weaker than others, not all are on the same power level.
OKW: (varying strategies are more map dependent)
-Generalist (Volks + sturm)
-Kubel lol wagens + inf spam
-Same tech as USF but 2x as many options due to types doctrine units (playstyles differ with each unit)
-If not doc inf, then Ober elites for 2nd tier inf
-If behind, choice between werfer or volks for AT
Note: Generally, OKW relies on inf, therefore the surprise comes from their 1st showing of Doctrinal unit. This also holds true for the 2x panzer call in.
Soviets: (Strategies are all locked to certain Doctrines and the 1st building built)
-If T1 then T4, doc spam tanks
-If T2 then T3, doc spam inf and then tanks
Note: Stock infantry play will more often punish player than enemy.
Note 2: If trying builds straying from the norm above, it will punish player even more heavily than Wher players.
USF: (Strategies are determinate of early game success)
-Spamming Rifleman until critical number will almost ensure early-mid game success
-If greatly ahead, spam tanks to push them off the map.
-If not ahead, dig in and try bleeding VP
Note: Almost all units for USF will be the same every game. Rarely will they ever change.
So from what we have here, you can kind of get the basic summary.