Hello all, I've been following this mod very closely since I've discovered it and must say I am very impressed with the work you guys have done. I just have a few questions to ask:
1. How will Infantry in this mod be compared to the original tank spam fest that is COH2? Are there any plans to make Infantry only viable and fun to use instead of just being cannon fodder and support for heavy tanks?
2. Are there any plans to tweak the true sight vision system?
3. Are there any plans to have ambush / infiltration related gameplay regarding camo or any sort of that?
4. Will this mod change blizzards, heavy snow, mud, manual vaulting and the rest of the "fun" mechanics in any sort of way?
5. Any plans to change the UI? (firing arcs, tactical map, etc.)
6. Will all units fight to the death since there is no base to retreat and reinforce at? If not allowed to retreat, how will repairing be nerfed / changed? If given incentive to retreat, how will snipers be balanced? (Snipers in the Europe in Ruins mod were terribly imbalanced against axis)
7. Any tech upgrades / branches to differentiate default faction units from others? (Ex: vCOH bar upgrade, group zeal, advanced repairs)
8. Will abilities change? (combat smoke, blitz, infantry awareness lol)
If you don't feel like answering any of the questions then, ummmm... at least give it some thought! =D
Anyways, I really look forward to this mod. As a newly converted fan, I await eagerly for news!
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#Steam AliasWL%Streak
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