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Thread: Invasion of maphackers has begun27 Nov 2013, 21:57 PM
In: Lobby |
Thread: What the PRO's think of COH227 Nov 2013, 00:29 AM
Oh come on Joel... You and I both know that what sparked a revitalization in the COH franchise was not "support". A good 1/3-1/2 of the entire community left prior to or immediately after ToV/OF was released. Yes, new players were added to the game as well. This was in no way due to Relic's support of the game but an expansion of the franchise designed to produce capital. Let's call it what it is. Support does not = DLC or Expansion. That isn't "support". I call "support" when my cable service goes out. I don't call it because I'm bored with my TV or bored with NBC's lineup. Support implies help. It implies that something is wrong, and the company is going to help fix the problem. In this game, Balance/technical issues all fall under "support" and so far, this game hasn't been supported, at least properly. DLCs/Expansions do not fall under support. They fall under an entirely different category - like upgrading to a home DVR or something. Except, in this distorted analogy, I have to have the DVR in order to watch cable TV. Saying - Oh...just wait it out...come back 2 years from now might sound like a good idea to you. You got the game for free after all. Some people paid 100 bucks on a pre-order CE and are now being asked for more money. In: COH2 Gameplay |
Thread: Emmetic , fucking emmetic !!27 Nov 2013, 00:05 AM
i just did one missclick when i build my t3 twice and it costed me so absolutely bad . Ha - You should have seen what happened if you did that in COH1 In: Replays |
Thread: Community26 Nov 2013, 23:58 PM
You assume that they respect us/want to respect us. I have not seen any sort of respect (besides the general community lip service and rhetoric used to sell DLC). What I have seen is what essentially amounts to extortion. In: Lobby |
Thread: What the PRO's think of COH226 Nov 2013, 19:21 PM
There is absolutely no way the model is working for the betterment of either the overall game or the player-base. I don't give two dicks about financial benchmarks. That's Relic's problem as they get passed and sold from publishing giant to publishing giant like a 2 dollar whore. Like I said in the rest of my post, if you actually read it, the business model sucks BECAUSE of the current state of the game. The game does not suck because of the business model. Don't mix the two. The game sucked well before Relic asked me to pay 5 extra bucks to win. In: COH2 Gameplay |
Thread: Free Commanders (Forum Registration)26 Nov 2013, 19:15 PM
Same problem. In: COH2 Bugs |
Thread: If you care about COH2 read this26 Nov 2013, 13:12 PM
Totally agree with the OP, but I think for many of the points it's too late. Let's not complicate things so much. Internally, the game just isn't up to par for many of these changes. Serious issues exist under the hood, so to speak - 0 SLI support, input lag, P2P, the UI are all examples. There are plenty more. It doesn't necessarily mean that there isn't hope for a really good game, but the worst part is that instead of making significant steps to improve the shaky launch, Relic has insisted that we pay them MORE money with DLCs and empty promises. That's a shitty thing to do to people, and that's a shame. Here are more thoughts: http://www.coh2.org/topic/10707/what-the-pro-s-think-of-coh2/page/10 In: COH2 Gameplay |
Thread: What the PRO's think of COH226 Nov 2013, 05:33 AM
I have read through these pages with interest. The phrase "The view was better from the plane" comes to mind, as I try to envision (dread word)the mindset of many of those who landed in Vancouver, on a guest pass,fully paid. This is one of the most ridiculous posts I've ever read on the board. More disturbingly so because it appears to be written by someone of some sort of educational level and intelligence. The major gripe has never been just DLC. I can wholeheartedly say that I would have no problem shelling out money for DLC if it was A. balanced and B. released into an existing framework that justified its content. Case and point, I bought both ToV and OF because I actually wanted to support the company (Relic) and the series. At this time, I will now NEVER buy another Relic product. That could change. Nothing lasts forever after all. You babble on about Relic not being a charity. So? Consumers are entitled to their opinion. This business model sucks. Look at the number of players online comparable to CoH's. The proof is right there. At the end of the day, I want to actually find an opponent. 2v2s in Primetime EST (it's not Summer any more so there's no excuse) are taking over 10 minutes to find a match. I'd say half of those opponents are now laggy Koreans. It's fine that they're Korean, but if I'm forced to play P2P games, I'd rather feel like my mouse clicks aren't actually traveling across the world. The input lag is bad enough already. Further, I will repeat for the 100th time for you since apparently people out there STILL don't get it. It isn't about the DLC. It's that you're asking me to purchase DLC at 5 dollars a commander when: 1. I actually have to purchase the DLC to compete. Soviet Industry guarantees a certain amount of wins. You may not win every time, but it guarantees that you will win more than you used to, simply by purchasing it. The same goes for the Tiger Ace doctrine/Instant Vet3. If you are an opponent and playing against these two, your chances to win significantly decrease. Saying "we're looking into it," is not a response that anyone wants to hear...over...and over...and over again. All the while, we wait with baited breath and low hope. It's cyclical. It's become so commonplace that people actually get frustrated now - "guys, this is scheduled to be looked at. It's on the agenda." Thanks? If I wanted to get fucked, I'd look at something prettier. It feels like that quote is some sort of macro button on someone's keyboard. What is misguided here is that Relic has received money for this transaction. People have won and lost games simply because of the coin in their pocket and NOT skill (skill, by definition makes a "game" valid in the first place), and subsequently the player base has diminished. Those who are left have a bad taste in their mouth for future DLCs and community morale is at an all time low for the series. Not what you want for an RTS game looking to expand in its now 4th month or so in existence - compared to the 6+ year life of the first game. 2. You're asking (some might say "forcing") me to purchase DLC when there are features STILL missing from the original game that actually increase player longevity. There is no "in game" community and by that I mean that there is no way for anyone who plays the game to converse with anyone about the game save for the community sites and some awful (JUST AWFUL) piss poor in game chat "box" that looks like something the original mIRC people rejected back in the 1990s. The leaderboards? Oh that's a cute link that goes to a Steam page where the top player in the game atm is some guy named "Vinnie Jones" or something. Why's he number 1? Doesn't say. It simply says he's lvl 100. Why play this game over others that have leaderboards that show player progression? There are NO public lobbies. If you want to play High Resources, annihilation on the campiest map in the game there is nothing for you. Would I prefer that? No. I'd rather slam my dong in a sliding glass door, but some people would. Some people did it OVER, and OVER, and OVER again. Those people are potential DLC buyers as well - a way for Relic to expand their business by creating a broader player-base. These things may seem trivial to some, but they are key to the game's longevity. Scheldt annihilate players are probably STILL playing COH. If you want to implement a DLC model into an existing game that has all the kinks pretty much worked out, fine. I bet you'd have success. This game has more kinks than an S&M convention, and Relic is constantly asking the playerbase to give them money to add more kinks and make more of a mess. This model will simply not work, and to be perfectly honest it shouldn't work. If it does, then shame on the consumer because you have been fooled terribly. The complaints are necessary to vent frustration but also express hope that Relic will wake up and make significant changes to the franchise. Is there some misguided venting? You bet, but to further pacify the actions of this company is to deny any hope for a better COH future. Video games are one of the only cultural enterprises that are organic. They can be molded into something better. If you can't see that and the inherent need for that in this game then you shouldn't be visiting a community site for it in the first place, and that goes for you Bloodnok, other people reading this, and the Relic officials that frequent this space. In: COH2 Gameplay |
Thread: Amazing tank fight25 Nov 2013, 14:40 PM
How unfortunate that the race situation is so bad in America that Abraham Lincoln fights for our Cold War arch enemy. In: Replays |
Thread: Dear developers! What is going on with CoH?25 Nov 2013, 14:36 PM
% of RTS player numbers are at an historical all-time low b/c strategy games are unintuitive (i.e hard) by definition. if i was after big money in video games i would make another WoW expansion. to answer your question, not many people will play coh2 in a year but no one makes an RTS game and seriously expects 12 million players on their servers. therefore, op, your number comparisons kinda miss reality. making strategy games already is almost exclusively for that warm fuzzy feelings in your heart that someone, somewhere in this galaxy actually cares about your work. They tried some sort of hybrid LoL and WoW with COHnline - epic fail. In: Lobby |
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