After some time, heating a bit cpu and gpu, FPS decrases to 13 FPS and game playable is so stressful..
So the FPS only goes down over a period of time? And it's only started doing this recently? This is almost certainly due to thermal throttling. Over time, dust builds up in the heat sinks and thermal compound breaks down. As a result, your CPU/GPU would heat to a greater degree under heavy load (gaming).
Try checking your CPU and GPU temps while gaming, that would narrow it down a fair bit. |
Maybe for you it's no problem to wait 10 minutes+ another 4 or 5 for the MM to get you a game again, but it will be for allot of people.
I'm not really sure how it would be a large problem. If it's a rare thing, let's say once every 2-3 months, the loss of 10min of game time is probably worth not encountering as many leavers. Additionally, the people who want to play a legitimate game have the exact same problem when someone leaves; they need to wait the 4-5 min to get another match (and then hope someone doesn't leave).
Also the game itself crashing should i also consider not playing the team matches because the game is unstable and has server side problems?
How often does this actually happen? In something like 150 matches I had probably 1 crash and one strange 'de-sync' thing where the game didn't start. With a 10min cooldown applied to leaving, and at an average of 20min per game, that's 50hrs of game-time per 20min of cooldown; about 0.67% down time. And that's assuming you could have re-queued instantly - if it was a hard-crash you have restart time, and if your internet is down, that could last a while.
People have put allot of money into this game and then they get screwed over like that? You must surely be joking.
But those same people are getting impacted by other players leaving their games. Some people can't play 10 games a day; they might only have the time for 1 or 2 matches. Is it fair that their small window of time can be impacted so negatively?
Of course it's inconsiderate, the same way the whole premise of this topic is based on a very selfish sentiment.
But similarly, it's inconsiderate to those who can only play for a short period of time. They just want to play a match or two, but instead they might get 2-3 "5 minute matches" in which their teammate drops for no real reason.
It's a complicated issue, for sure; but there's a surprisingly large group of players that leave games for no real reason, and it impacts a lot of people. I'm sure a lot of people would like to have the confidence to say that each match will be enjoyable, but as is, there's a fairly large chance that someone will drop from team-games. |
No, no and no. Holding people hostage to the game as nothing to do with improving the game for everyone, it's just petty revenge mechanic.
Not really. The problem is that some players will quit based on very specific things; losing a unit very early on, having teammates disagree on their plan (which may actually be bad), or even because they don't like the map (yes, I've seen this happen). These types of players just aren't beneficial to the game's competitive community. If you want to play in a specific way, play custom games.
EDIT: The system can't know if you dropped because of legit internet or PC problems and thus punishing innocent people who were just having bad luck is not fair.
If it's really just a rare, random computer/connection problem, then a single ~10min cooldown won't be that bad. I've had it happen in other games (internet cut out once in a few months), and it's not that bad; it happens.
On the other hand, if you know you'll frequently run into problems (often dropping/crashing), they you may want to reconsider playing team-games. This might sound inconsiderate, as some people really can't fix the problem (can't afford a better computer, or the ISP is just bad), but I don't really think it's fair to have those problems consistently impact other players. |
Yes, CoH2 desperately needs a 'leaver' penalty. I'd say a 10min auto-match cooldown with a 24hr window (leaving a 2nd game within 24hrs = 20 min, etc.). That said, it still needs to be handled the other teammates fairly; just because my random teammate left doesn't mean I deserve a loss. I'd say if a random teammate leaves, give him a loss and cooldown, but no penalty for other players on that team who leave (no cooldown or loss). The other team could still gain a win via normal means (winning, having the other team leave/surrender).
Obviously this wouldn't work for arranged teams, since 1 person could take the hit to save up to 3 people form a loss.
That said, an in-game report button for AFK and such would be nice.
Yeah, would be awsome! In XBOX LIVE for example you can "dislike" people which decreases their representation (shown as 1-5 stars), this also decreases the chance of getting connected with them again as enemy or teammate!
Re-connect function for people who have unstable internet would be also nice
No. The "dislike" feature has supposedly caused massive problems in games like 'Overwatch', where extremely skilled players have basically been soft-banned because of everyone 'disliking' them (they can't be matched with anyone). If that can happen with a massive game like that, it would be even worse with COH2's small community. |
Almost certainly a 'random faction' button - which is very good news. Although it would be nice to have a system like the map vetos, where you could just check/uncheck the factions you want (maybe I want random, but just between Ost/USF or something). |
It's funny you say that, because 1shot RNG is really comon with wehr mortar.
I've barely had it with ISG, and with usf mortar I don't get as surprised cuz I know its broken.
But werh mortar one shoting units, it happened so much times, even when the units aren't "blobbed" in one point.
I would lose a whole squad of cons to it.
It doesn't have the same scatter as the 82mm, the werh mortar performs like a 120mm.
Unfortunately, the stats just don't back up your claim (as others have pointed out).
RNG isn't weighted, so it can't be "more common" on any unit. Scatter, RoF and (iirc) even damage are superior on the USF mortar, so I just don't see any way that the OST mortar could possibly be performing better. |
I can be a true example of the bad MM. Got the UKF expansion, hopped into 1v1 with britz. 4th match I got matched against Jove.
Same here. I went on a fairly long CoH2 break, came back, and MM decided to match me against top ~10 players for about 4-5 games in a row (PauL.a.D, HelpingHans, etc.). So not only was I very rusty and had my rank decayed to nothing, but it did this in 1v1 AND 2v2.
Eventually found my rank to be around 190-250, so those matches were very fun |
dude it has the same scatter as the Soviet one 8 while usf has 5
Ost mortar has more rate of fire just that and less squad member
And in almost every case it's firing against factions with generally larger squad sizes; hence more HP pool, lower chance of 1-shot RNG. Ost mortar is pretty much fine, USF mortar is completely bugged. |
Why is the automatch so terrible for unranked players? I'm trying to get a basic level for a couple of the factions in 1v1 so I know where I stand, and I can at least get a fair game going when I want to try something new.
However, I'm consistently being matched against people who are rank <200? Why are these 10 automatch games so painful
Unfortunately, the first 10 games of any faction are almost entirely 'random'; they are placement matches.
Essentially, the match-making (MM) has no idea what your skill level is with the specific faction, so it just picks anyone for you to play against. Now, it COULD start refining the MM after the first game (i.e. if you lose to a #50 player, only look for below 50 players), but apparently it just doesn't do that, probably because it's ignoring a tiny sample size to appear more fair.
Either way, just stick with it. A lot of people (myself included when WFA came out) do very poorly in their placement matches, especially in 1v1 (which seems to attract high level players). After your first 10 games, you'll get much better matches.
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It would play almost exactly like OKW but without mobile base buildings; really don't see the point. The only thing I think a new CoH2 faction should take from PE was the choice in vet (defensive vs. offensive). |