The fuck are you smoking, they come only 1 minute later than a T34/76.
And they are OP because they have ridiculous armor and insanely fast reverse speed. If you can position and micro them well, they will just reverse away from any tanks trying to rush them and bounce almost every shot off front armor. If SU85 is dying to anything other than a Elephant, Pak43, or Shrek blob, it is player error. Fireflies in vcoh encouraged rushing because of the low health and slower short range fire rate, but there is no incentive to rush SUs unless you are outnumbering him 3-4:1
Pretty much this. Also their timing comes right around ostheer tier 3 which can really be depressing. You think you've got the game in the bag? You've been beating down your opponent and he shouldn't be able to tech to a counter against your PIV or Ostwind (and stug if you're feeling brave)? Ah, theres that su-85 right on time  |
I'll be there, unless I'm getting laid of course. 
That beer is the bomb, you'll be focusing on it more than the game  |
Thread: Tank MP7 Aug 2013, 20:57 PM
i think it's better that tanks cost less mp and more fuel, it allows the players to field a big army and it would make more room for a lot of infantry and makes tanks less spammable depending on how much fuel you have. however, i think anti tank guns should be cheaper as a result. it doesn't make sense when at guns cost a lot more than the tanks.
This I can agree with. AT guns cost quite a bit for what they do at the moment. |
Thread: Tank MP7 Aug 2013, 20:40 PM
What? Brummbar... spammable? No way, its super costly and involves getting battle phase 3. That's a TON of fuel. If someone is spamming these things you really lost the game hard. Cheap in manpower? That's not a huge deal considering the limitation is a resource you HAVE to fight for and you need a lot of that resource to get to that point.
I'm really curious to see a replay where someone "spammed" these things at you. Could you post one? |
They are legit tactics as long as they are available, however and this is a vastly different metagame from my point of view. So scout cars are fair game.
I think they are fair game as well. I'm just afraid of seeing the end meta game involving these things 24/7. I'm mainly disappointed because my early game doesn't feel like vCOH I suppose. I've considered that maybe this is what the devs are going for but I don't feel like it's something that anyone wants. I know for sure I'll probably stop playing and just switch back to vCoh if I cannot get that intense early infantry battle back that I miss. Does anyone like the scout cars and the current meta? |
hehe I like this one |
The reason I use to love Relic was because they put so much detail and care into their games, so much more then anyone would ask for. So when a game comes out and its good but its not amazing like COH2 it disappoints.
To be fair we were pretty spoiled  |
One of the devs noted it does significant damage to the scout car. I personally think the S mines also damage the engine of the scout cars, but I'm not sure since I think i've layed a total of like 10 minefields since alpha lol. |
By the way, relic spoke about laying single patches of anti infantry mines (20 instead of 80 munitions?)as a counter against soviet scout cars - has anyone tried this?
You need the full 80 munis to lay the 1/4 of the minefield. It's still pretty inconvenient it means you need to constantly have munis banked. It would be great to just be able to lay 1/4 of the minefield specific to infantry. ( Edit: And light vehicles. ) |
I'm delighted when I use it. Because the only time I use them is to shit on those assholes who spam MG42s.
I've also used it for suicide Penal charges. I upgrade a PBatt with flamers, hop in, and charge at the enemy. I kill a lot of shit, and just before my Scout Car goes down, I bail out, throw a Satchel Charge at the biggest clump of enemies(Or set up team) and GTFO. M3 usually goes down by the damage I cause usually pays for itself.
Penal Battalions are so under rated.
Yea, MG42 / Maxim flanks aren't even remotely rewarded now and combined with current building strength / combined arms I could see why they frustrate you. I think the main problem is that scout cars are in fact used the way you describe, suicidal (to an extent). I don't think this is good gameplay to be able to use powerful units like these in this manner. However, I guess the current balance dictates these things and why certain units are being used in such ways. |