Hey guys,
I play both German / Rus factions and I have to admit that I'm having a gripe with a specific unit when playing either faction. Simply put, it's the scout car, I don't enjoy using it OR playing against it. I feel like I'm being cheesy when I throw a flamethrower unit into it and suddenly I'm doing drive-by's and wrecking retreating squads like no ones business. I feel like as an early game unit, it's still too punishing towards the German player. I don't lean either way, I enjoy both factions, and I believe they both have some balance issues, but since the early game is what every player is going to play through in a multiplayer game (even the less skilled playeres) I figured maybe we could discuss the unit.
When I play as the Germans, I often find that these cars are well, just too good at what they do. They take bullets like crazy, you cannot lay effective non-expensive mines to punish them over extending into your territory (hence the drive by effect), and it seems like the Germans current counters aren't that great at well.... countering. Also, they come at relatively inconvenient times unless you're 100% certain you know your opponent is building scout cars and can get tier 2 up immediately.
Playing the German faction vs scout cars frustrates me because often I feel as though I'm outsmarting or outplaying my opponent, yet still getting punished. Maybe I'll have to get some replays to explain this so I don't sound arrogant, but I usually cover my units and flanks pretty well. In general, I find that my pak's cannot hit the scout cars effectively, my pzgrens will die very fast to flamers (and then maybe even chased down by the scout car that I cannot punish properly with proper mines) and MG's do pretty little damage to them. And the sniper scout car, while not very powerful in itself, can be one hell of a problem when supported properly. I have played opponents who will have a second scout car with guards to back up the scout car with snipers almost instantly shutting down real available counters.
When I play as the soviets, if I do actually decide to use any of these scout car tactics (which I have opted out of doing for a few weeks now) I find that I feel like unless I goof up, my opponent doesn't have a proper way to stop me. As long as i stay at range, I can keep picking away. I can lay normal mines to stop german scout cars, use the marcus car to stop halftrack pushes or scout car spam and then tech up or use this powerful opening to whip out some tech to crush my opponent while they're too busy trying to chase me around the map. I know that most people use the scout cars suicidally, but I think if you are playing a good opponent they will use them more effectively than you can deal with them.
At the end of the day, I think having a scout car to chase down snipers is useful, but I just feel this overwhelming amount of guilt using these things, and when facing them well, the game becomes not fun, not fun in the slightest. I feel like I'm back playing opposing fronts against the PE armored car spam when it was at its peak. While not impossible to defeat, it requires you play far more carefully than your opponent, so I feel as though it may not be a good game mechanic to have since it impacts the early game so heavily. just my thoughts, feel free to criticize. |