I agree. What I was suggesting is that if Relic wants to add more DLC it shouldn't be the same re-hashed garbage over and over. Either new and interesting units and abilities for a new commander, or (like you said) they should make DLC that adds to the game in general, not necessarily a commander.
And yes, it is indeed quite ridiculous that tank traps and sandbags are not in the game. I do not understand why, because Relic won't tell us the actual reason. Their whole bullshit about "the AI being unable to handle it" is pathetic. It's a downright lie and they should be ashamed of themselves.
Or even if it isn't a lie. Let's say they truly are not capable of designing an AI that can handle it (despite vCoH having an AI that could handle it *facepalm*). Why in the flying fuck does that take precedent over the multiplayer community? The tournaments? The competitive scene? Whoever the daft asshole is who thought AI > multiplayer has to be fired.
What do you mean by rehashed garbage? If you mean, recycled abilities on commanders I have no problem with that, since it's just abilities reorganized to fit the play style you want to play. NOTHING TO COMPLAIN ABOUT UNLESS IT'S OP.
Stop talking about DLCs, because I wasn't talking about DLCs, I'm talking about adding new stuff by regular updates, I wasn't talking about getting new stuff by paying for it with or without commanders.
I'm saying this because there is so much less you can do with the factions compared to the first Company of Heroes. Both sides have bunkers, both had demolition units ( demo charge for the Americans, goliath for the Germans ) There is so much missing and so much that needs to be done with the factions. Yet, nothing is going to be added or changed because now Relic decides that any change they are going to make is with new commanders which I believe is the bullshit part. They actually think they are done with the factions so there is going to be no change to these unfinished factions.