The situation you describe is the same vs Maxims with Grens.
The difference being that Maxims are infact +25% more durable than MGs.
I dunno why I need to keep repeating this.
well we just have different opinions on balance. yes, the maxims are tougher than mg42 but that's also to compensate for the arc of fire and low suppression rate. i know the maxim also deploy faster, if you're going to mention that. |
I can agree on all accounts except MG crew size and your T34/PIV balance.
MG crew size is equivalent to Maxim, and the remaining asymetric design between them is balanced.
Your T34/PIV changes favor T34s far too much, especially at that increased fuel cost for PIVs at that drastically reduced damage.
the small mg crew size is made up by its huge arc and rate of fire, i think one of the main reasons why the german crews have increased squad sizes is because double sniper squads can decrew german weapon teams with one volley, because the last surviving guy runs away, but that doesn't happen with mg crews. the mg should die easily when flanked but with 4 man crew it's a bit difficult.
just think of a common scenario, one german mg and a grenadier squad against 2 conscript squads each opposing side cost 480 mp total. during a soviet attack one squad usually takes the bait while the other one flanks. before, when the teams used to be 3 men, one flanking conscript squad can take out the mg before the grenadiers can take out the conscripts, but with the increased size that doesn't seem possible. i have yet to test that though, but i really doubt the two conscripts have any chance against a grenadier mg combo. |
disagree on the german weapons teams.
what about the stug?
i forgot about that, i think the stug should just have a range buff and increased accuracy. its still good against t34 and su76, but not against su85s which is fine. the stug currently doesn't have good splash damage i heard, hopefully that's fixed. the germans intended it to be an assualt gun that happened to be a good tank destroyer, so i'm looking forward to see the stug in a good assault role since the last time i used it, it couldn't hit shit. |
well a few points, the soviet sniper needs the two man squad because well, they tend to miss sometimes if they make it like the german sniper then all i fair i guess, but you can't have same number of men with less accuracy or w/e . SU 85s would need the extra frontal armor because well thats how you have to position them. while other tanks can go very fast ( mario kart style) is su85 is a very slow turtle indeed. if they had no frontal armor AND were very slow, not very fair i would think .Overall i think the heavy tanks are fine, and well the whole point of veterancy encourages well thought out strategic play, in a sense. If you can control your troops better than the other player, then well yes you probably should be rewarded for it, it should be harder for the other player to come back. Vetted infantry is not so much of a deal that you auto lose in a sense if you do not have as many as he does. Keep up the good thoughts.. good luck and have fun
i understand the su85 does need a good frontal armor but why did relic change it from 160 to 180? my suggestion was to put it back to 160, since 160 is still pretty good armor. also the disparity between the speeds of the su85 and the panzer tanks are not like mario kart and turtle, thats more like elefant and any other tank. the su85 can reverse fairly fast and it's turning speed is not so bad, even though it's still flankable as it should be.
i think veterancy encourages more unit preservation than strategic play, which is good. unit preservation should be encouraged but the disparity between non veteran troops and vetted troops are still too high. in my opinion. |
Now i made a balance suggestion posts a long time ago which was ignored by relic but in-spite of that i will make more balance suggestions. since many of the balance changes relic made did not improve much, so i offer some suggestions based on the current patch. the changes i suggest are only the numbers, like cost, damage, speed, range, they should be pretty simple for relic to change, or are they simple to change? i don't know. i make these suggestions since relics previous changes were questionable and some problems since open beta had not been changed.
infantry.
-mg42s should be put back to 3 men teams.
-german mortars should shoot slower to 3.2 seconds
-panzer grenadiers should only have a 1 shreck upgrade for 75 munitions, and have one shreck does 160 damage, and fires a bit faster. i found that they drop there shrecks a bit too easy since they don't have many men in their squads.
-guards troops antitank rifle should not be dropable, they drop their weapons so easily it's aggravating.
soviet snipers should only have 1 men per squad and the sprint ability removed, i don't see why they have that it makes then even more OP.
mines.
soviet mines need to cost more, they can wipe out squads for a cheap 30 munitions what kind of idea is that? and german s mines need to change.
tanks.
t34/76 should be cheaper to 240 mp and 85 fuel, and have a damage increase to 110. there is a big gap between the t34 and the panzer IV so the only good thing about it is the ram ability which is just annoying to know that the only purpose that thing is to ram other tanks not fight them. the ram should be nerfed or removed, maybe just damage the engine if possible.
panzer IVs, damage should be reduced to 135, fuel cost should increase to 125, fire rate should be the same as t34.
su85 armor decrease to 160, i don't see why they need an uparmored front in the first place.
panther range increased to 60.
t3485s should have faster reload times and less HP.
tiger tank armor increased to 400.
is2 armor increased to 400, cost reduced to 600 mp 260 fuel.
range increase in is2 and tiger tank to 50, i thought about increasing range to 60 but because of is2s big splash damage, that would be too OP, but if only increase range on tiger than that would be unfair for the is2 so might as well settle at 50.
t70 accuracy needs to be reduced, every time one of its round hits the infantry just bounce around, making it very difficult to counter an early t70.
so what i want are less effective soviet snipers, useful t34s and better heavy tanks.
veterancy - this needs to change, having a 50 pct damage decrease or a 70 pct damage increase is too big a gap for a non veteran unit to a veteran one, this needs to change.
to maybe 25 pct damage increase, or defense. this system makes it harder for the other opponent to come back if he lost a squad due to the amount of randomness that happens in this game. like squad wiping mines and grenades one hit killing buildings. |
COH2 has too much "I fucked up, nvm, get this then I will be okay" stuff, especially Soviet
Too casual friendly, too forgivable
i don't see the problem with this, it keeps the action going. i don't like it when a player lose's an m8 early on and says gg immediately afterwords.....what's the fun in that? |
Yes player base was 21000, which is good, especially for an RTS but the question is will it maintain it? Given the easy digital distribution method of Steam it is convenient for people to pick up COH2, even those who have not played it b4 but will they stay? I am going to say NO, well not likely. Without a ladder or custom game lobby and easy to find annihilate games (not that I played many of these)the player base will drop off rapidly as there were a lot of these players in COH1. The loss of the feeling of achievement or of completion/getting better without the win/loss stats, ranks and ladder will mean even the competitive base of players will leave quickly and I am guessing the numbers will be around 5000 when it settles by the end of July. I hope this doesnt happen but I have my doubts.
i don't think leaderboards will make much of a difference to people who just wants to enjoy the game, it doesn't really bring much to the game except more competition, but it will come eventually. i think the reason why we don't see it now is because it's buggy like vcoh's leaderboards. since the server switch there were a lot of bugs that came up. |
wow, it's great to know how the balance team is not only determined but also incredibly skilled as well. makes me want to see how they play the game, it would be awesome if they also live stream but then..... our community would be annoying the hell out of them. |
the suggestions you made are pretty good ideas. however, blizzards do add some strategic depths. during world war II or any other wars many operations had to be cancelled due to weather, so in coh2 i would like to see what players would do in harsh climates like would they take advantage of it, or would they just sit down and wait for it to pass? is it a good idea to take the risk to attack during a snowstorm? that kind of thought process would go through a players mind because of how blizzards can discourage players because of how it effects their proficiency. |