I'm wondering if they are going to add more to the Soviet faction or the German faction. I mean these factions are still incomplete and Relic haven't made any changes to how they work. Stuff like Soviet Bunkers, German vCoH mines, tank traps for both sides ( without that commander ), the ability for both sides to make sandbags. The usual stuff that were supposed to be in both factions. As I said many times before Relic just refuse to add anything to the factions that isn't in the forms of commanders, and since the factions are incomplete that's a shame.
Now that Relic announce that they are going to release two factions, we know that one faction is going to be American, but what will the other one be? I don't see the sense of making another German faction, when you can have one awesome German faction that has a whole lot of stuff, and how much more can you add to a new German faction anyways? Would it be better if the second faction would be the commonwealth faction? I'm not saying that this commonwealth faction would be exactly the same as CoHF, but just adding a commonwealth faction whether it be the same of different.
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Post History of Jinseual
Thread: Now that Americans are Coming to CoH228 Mar 2014, 16:21 PM
In: Lobby |
Thread: THE PROBLEM WITH THE COVER SYSTEM28 Mar 2014, 01:07 AM
If only Grenadiers would just shoot at the members out in the open instead of the ones in cover, oh wait, you can't control that either. Both Grenadier and Conscripts jump around like they have snakes their boots. Besides there are advantages of having larger squad sizes like a less chance to be wiped out by a single mortar or mine which Soviets have plenty of one hit wonders. In: COH2 Balance |
Thread: L2P thread of post-patched Soviet27 Mar 2014, 20:34 PM
The Soviet Faction itself is poorly designed, which makes it very difficult to balance. In some ways it's even worse than the British faction in vCoH. Relic really needs to completely redesign the Soviet faction. The faction itself is not that fun to play with compared to the Germans. The faction is just ruined because of it's terribly designed abilities. In: COH2 Gameplay |
Thread: L2P thread of post-patched Soviet27 Mar 2014, 16:36 PM
It's hard for me to estimate who's going to be the winner in each engagement when units just hop around like mad every time they get shot at. statistically Cons should have beat Grens at close combat 2.86 Mosinagants * 6 cons = 17.16 dps. It should take 18.6 seconds to take out one 320 hp Grenadier squad. Grenadiers 5.86 Kar98k * 4 Grenadiers = 22.72 dps. It should take 21.12 seconds to beat a 480 hp Conscript Squad. This is at point blank range, but to look at other values. Range : Conscripts dps | time2killgren | Grenadiers dps | time2killcon
So it looks like the Conscripts are supposed to beat Grenadiers below the range of 20. However, because units hope around being shot at and that units take more then 2 seconds to shoot after moving it doesn't really matter. In: COH2 Gameplay |
Thread: Error26 Mar 2014, 17:53 PM
thank you sir, that has solved the problem. |
Thread: Error26 Mar 2014, 17:27 PM
I have 3 warning logs apparently, and they're pretty long. Here it is. Code
Code
Code
|
Thread: Error26 Mar 2014, 17:12 PM
I had to reinstall company of heroes 2 because of the new update, but now everytime i try to open a map i get this message. error initializing document file data, please check log and ensure WBDocument.lua is correct. what does this mean? |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 18:13 PM
No no no, Carbines mean shorter version of a rifle. Kar98k is not semi automatic but a shorter version of the Kar98. In: COH2 Gameplay |
Thread: HOLY POTATOES !!! patch 3/2525 Mar 2014, 17:18 PM
now that small arms are more lethal, should we buff the mg42 to compesate? One of the reasons the mg42 was so OP before ( this was right after they made all german crews 4 man squads ) was that conscripts couldn't kill it even when they flanked it. Now that small arms can actually do more damage, they should actually kill the mg42. Should we remove the extra 25 pct damage received of the mg42? Also, Grenadier armor is reduced. This was one of the few things that compensated for the larger Soviet Squads sizes. Since, Kar98 and Mosin Nagant have been changed to "bolt action profile" does that mean that all bolt action rifles do the same damage? If that's the case then conscripts will win outright against Grenadiers and that will be pretty unfair. Do Grenadiers do more damage at range than conscripts like the volksgrenadier to rifleman match? [EDIT] Nevermind on the 2nd paragraph I see the damages it's on the front page of coh2.org http://www.coh2.org/news/15547/march-deployment-patch In: COH2 Gameplay |
Thread: Need help, how to counter KV-2 heavy assault gun in 1v1?24 Mar 2014, 07:41 AM
This shit? even 222 can handle it Porygon is nuttier than a trail mix. KV2s are best at when they're stationary, when they're not locked down they will shoot incredibly slow, perhaps even slower than the Is2 so they have to be locked down to be effective, which they would have an insanely high firing rate. However, the time for it to lock or or unlock takes a very long time, enough time for a Stuka to drop right on top of it or maybe a Gustav. Panthers can do well against it especially when you shoot at it's rear and you're not facing yours. Panzer IVs don't fare well against them. A Stuka bomb or a Gustav wouldn't kill it when it's full HP so you have to finish them off with something. In: COH2 Gameplay |
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