THE PROBLEM WITH THE COVER SYSTEM
Posts: 230
in plain and simple pig English for all you relic sympathizers, and naziboo fanboys
GAME = NEW PATCH = COVER ORIENTATED
CONSCRIPTS = 6 MAN
GRENS = 4 MAN
LARGE SQUAD TAKING COVER = HARD TIME
SMALLER SQUAD TAKING COVER = EASY TIME
CONSCRIPTS = LARGE SQUAD
GRENS = SMALLER SQUAD
CONSCRIPTS = 6 MAN SQUAD
CONSCRIPTS = RARE 100% MODELS IN COVER
CONSCRIPTS = MORE LIKE 25% = 45% MODELS IN COVER
CONSCRIPTS = MOST OF SQUAD IN THE OPEN = GRENS SHOOT = GET DEADED
GRENS = 4 MAN SQUAD
GRENS = VERY EASY SUPER FUN HAPPY 100% MODEL COVER TIME.
GRENS = 99% ALL GRENS = COVER.
GRENS = IN COVER - SHOOT AT BAD COVER CONSCRIPTS
GRENS = WIN
Posts: 807
in plain and simple pig English for all you relic sympathizers, and naziboo fanboys
GAME = NEW PATCH = COVER ORIENTATED
CONSCRIPTS = 6 MAN
GRENS = 4 MAN
LARGE SQUAD TAKING COVER = HARD TIME
SMALLER SQUAD TAKING COVER = EASY TIME
CONSCRIPTS = LARGE SQUAD
GRENS = SMALLER SQUAD
CONSCRIPTS = 6 MAN SQUAD
CONSCRIPTS = RARE 100% MODELS IN COVER
CONSCRIPTS = MORE LIKE 25% = 45% MODELS IN COVER
CONSCRIPTS = MOST OF SQUAD IN THE OPEN = GRENS SHOOT = GET DEADED
GRENS = 4 MAN SQUAD
GRENS = VERY EASY SUPER FUN HAPPY 100% MODEL COVER TIME.
GRENS = 99% ALL GRENS = COVER.
GRENS = IN COVER - SHOOT AT BAD COVER CONSCRIPTS
GRENS = WIN
Great, let's make the con squad counting 4 men!
Posts: 107
DEADED I SAY!
DEADED!
Posts: 471
in plain and simple pig English for all you relic sympathizers, and naziboo fanboys
GAME = NEW PATCH = COVER ORIENTATED
CONSCRIPTS = 6 MAN
GRENS = 4 MAN
LARGE SQUAD TAKING COVER = HARD TIME
SMALLER SQUAD TAKING COVER = EASY TIME
CONSCRIPTS = LARGE SQUAD
GRENS = SMALLER SQUAD
CONSCRIPTS = 6 MAN SQUAD
CONSCRIPTS = RARE 100% MODELS IN COVER
CONSCRIPTS = MORE LIKE 25% = 45% MODELS IN COVER
CONSCRIPTS = MOST OF SQUAD IN THE OPEN = GRENS SHOOT = GET DEADED
GRENS = 4 MAN SQUAD
GRENS = VERY EASY SUPER FUN HAPPY 100% MODEL COVER TIME.
GRENS = 99% ALL GRENS = COVER.
GRENS = IN COVER - SHOOT AT BAD COVER CONSCRIPTS
GRENS = WIN
Absolutely.
Posts: 1701
Posts: 18
Posts: 230
Interesting equations.. not
sick fucking burn
i'll just direct myself to a burn clinic, holy shit it's like third fucking degree holy shit
Posts: 1439
SOVIETS BEFORE PATCH:
MAKE MANY OF THEM + EQUIP THEM WITH PPSH + WALK THEM ALL TO THE ENEMY = WIN EVERY TIME
SOVIETS AFTER PATCH:
MAKE MANY OF THEM + EQUIP THEM WITH PPSH + WALK THEM ALL TO THE ENEMY = WTF JUST HAPPENED?
also:
SOVIETS BEFORE PATCH:
MAKE SNIPERS + MAKE MORE SNIPERS + PUT THEM INTO SCOUT CAR = TROLOLOLO HAPPY TIMES
SOVIETS AFTER PATCH:
MAKE SNIPERS + MAKE MORE SNIPERS + PUT THEM INTO SCOUT CAR = WTF IT DOES NOT WORK ANY MORE?
Posts: 577
I assumed you should at least be able to get 4 Cons into cover if you can get 4 Grens into cover. I assume that disparity arises from the fact that Soviets carry so many Molotov and vodka bottles with them, they need more space.
Posts: 165
I haven't tried to put a sniper in a car yet since the patch ... can he go in it and just not fire but is still allowed to be transported or just not able to go in the vehicle. If the later ... that's just wrong.
Posts: 2693 | Subs: 1
Every type of green cover that is not a long piece of wall is usually only able to provide cover for 3-4 men. Haystacks, wells, tank carcasses, farming equipment, tombstones, sandbags (the ones already on the map) all provide better cover for the German 4-man squads compared to the Soviet 6-men squads.
The same goes for many types of yellow cover as well. Small bushes, craters, carts, dead horses, fallen tree branches etc etc.
And of course, houses with less then then 6 windows facing in any direction.
Posts: 1108
Posts: 2693 | Subs: 1
The problem is...there is no problem. problem solved
Not for your people.
Posts: 8154 | Subs: 2
The price SU pays for not getting wiped out from explosions.
Posts: 1164
Fixed it for you:
SOVIETS BEFORE PATCH:
MAKE MANY OF THEM + EQUIP THEM WITH PPSH + WALK THEM ALL TO THE ENEMY = WIN EVERY TIME
SOVIETS AFTER PATCH:
MAKE MANY OF THEM + EQUIP THEM WITH PPSH + WALK THEM ALL TO THE ENEMY = WTF JUST HAPPENED?
also:
SOVIETS BEFORE PATCH:
MAKE SNIPERS + MAKE MORE SNIPERS + PUT THEM INTO SCOUT CAR = TROLOLOLO HAPPY TIMES
SOVIETS AFTER PATCH:
MAKE SNIPERS + MAKE MORE SNIPERS + PUT THEM INTO SCOUT CAR = WTF IT DOES NOT WORK ANY MORE?
QFT:
this thread just got DEADED
Posts: 230
Posts: 1679 | Subs: 5
Also, all caps makes you sound like a moron.
Posts: 230
Squad sizes in CoH2 are the same as in vCoH, and the cover system in vCoH was perfectly fine. Bad argument.
this has nothing to do with the cover system in vcoh
the fact of the matter is sometimes they just don't take cover, or they run out in the open sometimes randomly. or they get stuck along the way on light cover when you put them in nearby heavy cover.
it's less of a problem on grens because their smaller squadsize leaves less room for error.
it's only a problem now because cover actually means something
that's all i was getting at, sorry if i didn't get my point across the in the OP
Posts: 1003
in plain and simple pig English for all you relic sympathizers, and naziboo fanboys
GAME = NEW PATCH = COVER ORIENTATED
CONSCRIPTS = 6 MAN
GRENS = 4 MAN
LARGE SQUAD TAKING COVER = HARD TIME
SMALLER SQUAD TAKING COVER = EASY TIME
CONSCRIPTS = LARGE SQUAD
GRENS = SMALLER SQUAD
CONSCRIPTS = 6 MAN SQUAD
CONSCRIPTS = RARE 100% MODELS IN COVER
CONSCRIPTS = MORE LIKE 25% = 45% MODELS IN COVER
CONSCRIPTS = MOST OF SQUAD IN THE OPEN = GRENS SHOOT = GET DEADED
GRENS = 4 MAN SQUAD
GRENS = VERY EASY SUPER FUN HAPPY 100% MODEL COVER TIME.
GRENS = 99% ALL GRENS = COVER.
GRENS = IN COVER - SHOOT AT BAD COVER CONSCRIPTS
GRENS = WIN
Cons can build green cover. You need start use it.
Posts: 622 | Subs: 1
Squad sizes in CoH2 are the same as in vCoH, and the cover system in vCoH was perfectly fine. Bad argument.
Cover system in vcoh was top but cover interaction could have been 100% better, that's what they enhance with the elit mod.
I mean, if coh2's units jump around and are movements animation/unit block related, I can understand the OPpost.
It has always been raging to have rifles and volks being late on the move or behind an hedgerow, while the rest of the squad is fighting because there is too many models shocking each others in the squad...
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