I really hate it when I get kicked out of the game because I lost connection for only a few seconds. I get kicked into the lobby and there is no way to get back into the game. Just recently I was playing with friends in team speak and then I get kicked from the game, I haven't lost connection anywhere but in CoH2. Relic should make it possible for players to get back into the game if they inconveniently disconnect.
EDIT: Ah, what am I thinking, Relic still haven't implemented any new necessary things since this games release. |
Soviet mines does too much damage, people saying that it's becuase units bunch up is just talking nonsense. The mine kills everything in it's blast radius there is no damage reduction at outer edge its the same damage all around it. Of course mines are supposed to be lethal but vCoH mines are lethal and they didn't have to wipe out an entire squad consistently. |
The HP nerf and extra price for the Panther was needed. However, the buffs on IS2 and ISU152 wasn't needed. They were already good weapons, but now the IS2 can wipe infantry a lot faster and the ISU152 is more or less the same just with a lot more armor. It's a long range artillery piece and should be encouraged to be used as such.
Panther should also have it's range changed to 60. Blitz has been overnerfed, I'm ok with the slower speed now that ram has been nerfed, but it should still have the accuracy buff, the German tanks can't shoot for shit as it is. |
The Sherman is indeed powerful but I don't think it's cost effective. It's 380 mp and 135 fuel, which makes it the 2nd most expensive tank in the game, a lot more expensive than a Panzer IV yet is on par with it. |
Thread: ISU-15228 Apr 2014, 06:28 AM
The ISU152 has always been a great unit since it's damage has been increased to 240. It is a long range unit that can shoot far away that is incredible against infantry and good against all tanks except the Elefant. However, most of the vocal community just doesn't see it's potential. They keep complaining that a fast, mobile long range and powerful artillery with lots of hp is easily flankable. The people complaining usually just fail to protect their ISU152.
Nevertheless, Relic gave in and follow their advice despite their incompetence with the ISU152 and made the ISU much better against tanks. Some people just need shut up and learn. |
I wouldn't call the Puma OP just yet, it is a pretty expensive scout car and it does come late game. As for people saying that it can take on IS2s, the IS2 is a unit that can kill both infantry and tanks, pumas are not very good against infantry.
Each puma cost 270 mp and 80 fuel. Three Pumas cost 810 mp and 240 fuel, which costs more than a single IS2. Pumas are agile but they are pretty weak and are fucked when they hit a mine or get hit by at nades. |
Sometimes it could just be the game itself and your hardware and not the internet. Sometimes when I play CoH2 my screen freezes for 5 second then everything fastfoward to get me in sync with the other players.
This is certainly annoying when your computer can't get into the game from the loading screen. If it freezes for too long you will get kicked out of the game. |
Thread: ISU-15228 Apr 2014, 01:25 AM
This is entertaining I want to see the match between Deathhead and Katitof, I can't believe that Deathhead is backing off after calling Katitof a noob. |
Thread: ISU-15227 Apr 2014, 02:49 AM
If you're going to buff its health and rear armor, it can't be this good at AT and AI. It feels way too strong in every respect. I think it needs less penetration, a tad less health, but keep more of the rear armor so one flank doesn't mean GG. If it's going to be this good at anti-inf, it should perhaps be more likely to do some kind of critical to tanks that obliterates the crew for a bit rather than wrecking the tank's health (but you could reman or have it automatically remanned after some period, as that's in keeping with what it did to tanks in real life). I think an ISU-152 should fall to a PZIV/Tiger flank given the costs, but right now with a T34 in support, or basically any other AT unit, that's not going to happen with even a modicum of micro, especially if you use mark target.
Are you mad? that's going to make it even more OP. If you want to make it realistic how bout when a tank fires at the isu152s rear the isu152 completely explodes, that would be realistic but it's not something people want in the game. One flank should mean gg. The Isu152 has a very long range so getting up close to it is pretty difficult when there is an army defending it. |
Isn't the 25 population hard enough? I couldn't call in a second Tiger without killing my own AT gun or infantry. Relic should make Heavy tanks more expensive on CP, and fuel. Tigers in CoH2 is not a rare luxury. It's more like you call it once, get pop capped, float resources, dead and call in another one. The Tiger itself is a bit under performing than what it's supposed to be two Su85s can take it out easily and one unlucky mine, at nade or ram will make it vulnerable to even one su85.
Instead of it being a good heavy tank it's too expendable and too weak. Relic needs to make it perform better and make it more expensive. |