Grenadiers: 5 man squads?
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Its not as simple as you make it seem. Just as well as its impossible to happen.
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Permanently BannedNo more.
Have the assault grens with 5, but with mp40, no more words.
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And increasing soviet sniper ROF
And then Panzergrenadiers were worthless.
lowering kar98 accuracy, lowering armor to 1.1-1.2
Overnerf much? Just lower armour should do, fights would be equal, if a bit faster. (lowering accuracy would also be a stealth-nerf to Partisans)
increasing initial mp cost?
Because Conscripts cost more for having 6 men.
If that's the case let's also make conscripts and guards 8 men squads to compensate for the extra firepower of the grenadier.
You wouldn't need to compensate with larger Soviet squads if you reduce the armour, (they would take damage more often) which is exactly what I suggested.
I just thought it worked in CoH1 (Rifle vs Volk dynamic), it worked with AG's, I can't see why it wouldn't work with the underdog Grenadiers. Trade fire resistance for sustainability.
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I wouldn't like 5 man squads because now all of a sudden the Ostheer sniper is alot better when compared to the soviet.
As it is at Vet 0 I find myself yelling FIRE ALREADY at my on screen sniper....
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And then Panzergrenadiers were worthless.
Overnerf much? Just lower armour should do, fights would be equal, if a bit faster. (lowering accuracy would also be a stealth-nerf to Partisans)
Because Conscripts cost more for having 6 men.
You wouldn't need to compensate with larger Soviet squads if you reduce the armour, (they would take damage more often) which is exactly what I suggested.
So you start to see how ridiculous your suggestion is?
I just thought it worked in CoH1 (Rifle vs Volk dynamic), it worked with AG's, I can't see why it wouldn't work with the underdog Grenadiers. Trade fire resistance for sustainability.
There was a world of difference between vcoh volks and current grens. Volks were meat to protect MGs, grens are your main infantry through whole game. They are nothing alike and 5th man can not be added without buffing soviets or heavily nerfing gren stats.
Especially when grens and scripts are two most balanced units in game.
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Gren / Con balance is fine.
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You wouldn't need to compensate with larger Soviet squads if you reduce the armour, (they would take damage more often) which is exactly what I suggested.
Well I personally like having much larger Soviet squads than German ones. It gives me the feeling that I'm using harshly trained conscripted troops against a much superior trained German force.
As I said before I also wanted every individual soldier to die faster to small arms, but that would also mean that the weak conscript units can be lost too quickly for people who do not have quick enough reflexes.
With both sides having increased squads sizes, it will be like you can see your infantry dying a lot faster but at least you have the time to realize their dying and retreat before they are wiped.
Posts: 194
If that's the case let's also make conscripts and guards 8 men squads to compensate for the extra firepower of the grenadier. Also make every individual infantry die faster by making small arms more accurate so it doesn't look like they're shooting blanks at each other. Also increase armor for the Panzer Grenadiers to 2. Good ideas?
How about making grenadiers with 5men just as strong as 4 man squads instead?
You can adjust health, armour, weapon strength etc to create a 5 man squad with exactly the same stats as a 4man squad without any problems. All you just need a tiny bit of maths. It's a matter of a few minutes to code something like this.
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How about making grenadiers with 5men just as strong as 4 man squads instead?
You can adjust health, armour, weapon strength etc to create a 5 man squad with exactly the same stats as a 4man squad without any problems. All you just need a tiny bit of maths. It's a matter of a few minutes to code something like this.
I think the main point of refuting arguments is that adding another man will have an adverse impact on other balance aspects of the game - snipers in particular.
"If it's not broken, don't fix it"
While squad wipes are definitely more prevalent as a German player, this issue can be better remedied with improved squad AI and collision detection. It could also be a l2p issue.
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Forget grenadiers, just increase pzgrenadiers defense. They are ridiculous. I see nobody here thinks at the micro issue. Much easyer not to loose entire russian infantry squads BECAUSE THEY ARE 6 FFS! No squad whipe for a single tank shot eather! I mean, in dome cases, german infantry has no real chance to survine middle and end-game.
No, we don't need ubershocks mark II, thanks.
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I think the main point of refuting arguments is that adding another man will have an adverse impact on other balance aspects of the game - snipers in particular.
Wasn't that the whole point of adding a 5th man to grenadier squads?
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In the end they get overwhelmed by conscripts with ppsh upgrades, having 5 guys makes an unnoticeable difference.
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Wasn't that the whole point of adding a 5th man to grenadier squads?
It seems like op is referring to 1 hit wipes from explosives.
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