I don't see them overperforming too much due to the fact that Americans also have a very powerful infantry arsenal and the panzerfusilers die pretty easily.
Are there dps too high? can a panzerfusilier squad beat a riflemen with two Bars or two m1919s? 90 munitions is still alot to pay for.
I think there anti air ability has been removed because of the fact that there are around 4 anti aircraft guns already in your base so they are pretty much shooting at the aircraft for no reason.
I never seen those guns shoot down an enemy plane at all.
If it's true I wish Relic would give OKW anti air capability, their anti aircraft are limited as it is when the actual anti air stuff don't do anything.
I still advocate the M4A3E2 Jumbo as a breakthrough vehicle, rather than the rarer Pershing which wasn't the staple of US Forces in WW2, unlike the Sherman.
The Jadgtiger was even less rare then the Pershing and it's in the game. When every faction has a super heavy breakthrough vehicle the Americans deserve to have one as they are the hardest faction to play atm.
A Pershing would be a great addition. It would be the Tiger or IS2 (or the so called I win heavy tanks some people call it ) of the US army. It would be the easy micro late game unit for the Americans since M36 and Sherman combo are pretty hard to pull off compared to other late game factions.
I heard Relic is working on it, and I would be shocked if Relic wouldn't make one at all.
There can also be very powerful late game combination with the Pershing. The one Pershing to absorb all the damage and squad wipe ( all heavy tanks do that, heh Relic logic ) while 3 Jacksons behind it annihilate everything armored.
I want the Pershing to be just like the Tiger in terms of Armor, damage, splash damage. I don't want to see a heavily armored Jackson that would be OP.
For 135 fuel it got to be good. Since it costs more than a Panzer IV it should perform better. However, I don't know if the tank can win against a panther or is it RNG dependent.
I never used the Easy 8 only gone against it, but I do notice that it has a lot of armor for a Sherman tank. I've had Tiger rounds bouncing of it sometimes, what are there stats!
B4 howitzer pretty much gives another reason to go the elefant + stuka doctrine. Usually the B4 howitzer is very heavily defended and impossible to get to so the only real choice you have is to just stuka it as soon as it comes out.
Once the howitzer comes it will pay for itself it can potentially tank battle into your favor because of how much damage it does and that naturally your tank has to stay still during a tank battle because of the horrible accuracy penalty for moving the tanks. It also has a very fast recharge time for what it does because it makes a big difference once it hit, so you are constantly wondering when the next arty is going to hit. This is different from other artillery because you can retreat when you found out you're being barraged.
Hence when I play team games getting a Stuka, recon and railway arty is a must because there is no other way to get rid of the b4, unless you destroyed the enemy player's entire army which is difficult because of their heavy armor.
This happens to all of us. I only had that problem a few times like once per game but recently it's happening every 10 seconds in any match and any map. I wonder if anyone else experience this lag this frequently I can't play coh like this.
in Company of Heroes the Volksgrenadier squad had one guy with MP44 it would increase their dps for short range and if the guy dies the other squad members can take it. However, that would just disrupt the volksgrenadier role since they are meant to be defending long range units not attacking units. Perhaps give them an STG as an upgrade, they are pretty inadequate aside from the panzershreck in late game as they get easily dominated by riflemen.
And whats the point? You can build 3 paks 43 if you want and backed up with your team support they can cover entire map. For 0 fuel. In 1v1 situation is quite different, but again, for it damage pak 43 still good even in 1v1.
If you build them not between victory points and somewhere far behind then probably yes. But who you should blame for this? Pak range?
also
Yes, we all know you are a good player but the stats doesn't show if you had killed any of those tanks. How many tanks did you destroy? It can deny tanks to an area, but not for long as we can also see your losses. Did the enemy tried to duel out with the AT gun? because a 360 damage weapon that did over 36,000 damage it would have hit tanks like 100 times.