I don't see how the US faction lacks elite infantry or if they need elite infantry. The riflemen is the most powerful standard infantry in the game, and they can be upgraded with m1919s which pretty much makes them as powerful as an elite infantry.
Does the Germans also need an elite infantry of their own? Everyone just uses Grenadiers which riflemen with m1919s are way more powerful.
The airborne have an incredibly high dps and can even suppress without using any short of ability.
Playing against players with russian names... completely beat them down ... got a sync error and a loss ... met them again in automatch ... immediate sync error.
I also knew someone that is their friend that knows they use map hacks and such, which gives another indication.
However, what I mean by getting worse I mean the freeze and fastforward problem that's getting worse.
As much as I love using the American halftrack, I do agree that it is overpowered. When it fires it's machine gun it tears up German infantry but when it's set up it's high dps is able to defeat the puma and even damages other light tanks.
Panzershrecks are not much of a problem for the halftrack if the machine is caught out of position it can easily run away and repair itself. However, if the halftrack is already set up it can pin the infantry before they can fire their shreck.
The raketenwerfer isn't reliable because of it's slow aim time after it's set up and it's tendacy of hitting the ground. When the player is forced change the raketenwerfer's position the rattenwerfer turns around to face the halftrack but just stares at the halftrack while the halftrack just moves away. The only way it can kill the halftrack is when the halftrack just rushes right into the firing line of the raketenwerfer that's already set up. Other than that the halftrack can easily flank the raketenwerfer and finish it off since raketenwerfer has no cover bonus like other at guns.
No matter how they do it, someone will always complain. Battle servers more or less removed drophack entirely, and made games alot more stable overall. If you got a dodgy connection you didnt notice it yourself earlier, but other players did. Now, players with a stable connection wont have this issue anymore. In larger games, this really had a big impact since earlier if 1 lag, all others lagged as well. Now, its just the one with the poor connection that is affected. As I see it, it is working as intended.
IF you have problems. Try to avoid playing over wifi or mobile internet. The last one is really a big culprit. Also, talk to your ISP, they might have a solution for you.
Sorry for being a downer.
No there is still drop hacking after battle servers I still see it happening. My connection isn't that bad, and I put all the settings low even though before battle servers and when WFA just came out I was able to play with good settings but now [the freezing and fast forwarding thing] seems like it's getting worse over time.
I think the only thing you would get T4 is for the panzerwerfers to counter a heavily defended area, which like other rocket artillery depends on your luck now that they all have a 2 minute recharge time, but I do agree that the Panther is underperforming for it's price now. Armor maybe that's ok, the damage is like any other medium tank damage but the accuracy of it is abysmal.
I don't think there is a difference between firing while moving or firing while standing anymore the tank just misses even the tank is stationary. Since this tank is only good against armor this is unacceptable. Since it's anti infantry capability sucks because it takes forever to just kill an AT gun so you spent 4 minutes running back and forth on an AT gun while a Tiger or IS2 can just walk afront of the AT gun and blow it to pieces in minutes.
The Brummbar accuracy is even worse, I tried using this but it just misses too frequently. If people were complaining about the IS2 missing too often the Brummbar seems to be worse. I remember using the brummbar against a blob and the thing missed every shot, a round even flew over the heads and landed on Alaska. I think the MG killed more than the gun itself. Since this weapon is only good against infantry it should perform well against infantry and support weapons but it under performs in this compared to the IS2 and the Tiger, which can take on tanks, and bounce off a couple of AT gun shots while the brummbar rarely deflect AT shots.
Relic should fix the accuracy of both Panther and Brummbars and decrease the cost of battle phase from 60 to 50 fuel.
Early vehicle units that has a lot of dps has always been a problem since this game has been released. Insteading of realizing this Relic made another quick high dps unit that the Germans couldn't counter.
I have to agree with milkacow, the American faction is not an underpowered faction, it's late game is effective, but it's not as easy to control as other factions late game. Since the American doesn't have heavy tanks it is harder for many players to micro multiple tanks around. It's because you have to micro two medium tanks to get the same effect as one heavy tank. Like microing your sherman to wipe infantry squads while the jackson handles the armor.
I think people are just very used to using heavy tanks, and using very simple tactics like moving the tank in, if the attack isn't going well just back up repair and try again later. It's not like people send scouts first. It's like going to swimming pool you touch the water to see if it's cold then decide to come later when it's warm, instead the CoH2 mentality is like you jump into the pool before knowing the temperature then jump out and dry yourself before you freeze to death.
You can't do that with the Americans because there can't adsorb damage like that, so when you find out the enemy has too much defenses you would normally lose a tank before you retreat. Dampening your combat effectiveness unlike a heavy tank which you can simply repair without suffering any losses.
Another thing which is probably the main big thing is that the Americans don't have a non doctrine mobile artillery to break the stalemate. The Ostheer has the Panzerwerfer, the OKW has the Stuka and the Soviets have the Katyusha. Another simple strategy players tend to do is just pack a bunch of soldiers and equipment then sit back and shell the enemy to create a gap in the defences then attack.
The Americans well.... you just hope or scout out till there is an opening then attack. You don't have the kind of heavily artillery like the Soviets and Germans.
I wish they would give more information that were included in vCoH like what kind of units were lost and destroyed. vCoH actually says how many vehicles and infantry were lost.
I would like it to have more info like how many light vehicles, artillery and heavy tanks were destroyed as well.
What I learn from this game is, when your mg is not set up for flanked, you must escape immediately, because after you set up the mg the mg gunner is still not going to shoot for a while giving the riflemen enough time to walk pass it. The other thing I learned is Grenadier would lose to riflemen at any range.
Just know that if you are engaging a riflemen squad you're not going to last long, and they don't do enough dps to prevent riflemen squads from flanking and killing the mg to so you must retreat immediately or have another mg to cover it's flanks. If you don't realize this prepare to lose a lot of squads.
If you don't understand all this you're going to lose a lot of squads pretty fast.