I don't get it why people are hating on Relic. Look at the Call of Duty devs there you see bad support.
No one should be hating on Relic. Making it personal is wrong. But taht doesn't mean fans of the game aren't frustrated with its design (and hence its developers).
And the frustration stems from the fact that we KNOW better can be done but get unhelpful responses about why they aren't done. This is after all the same company that gave us COH1. In COH1 the original campaign was not "'Murica f-ck yeah!" and it didn't villify the Nazis (though that could have been done). And the two first factions looked REMARKABLY similar to each other to the point outside observers would have thought they were mirrors (both sides had Mortars, MGs, basic infantry, AT guns, HTs, mines, MG emplacements, wire, tank traps, medium tanks, AT vehicles, scout vehicles, snipers, infantry AT, grenades, flamers, etc. etc. etc.). Yet COH1 proved games could be designed without huge biases in history and with factions whose small differences made them feel extremely different without being so different they look like they each came from a different game. (And even those small differences made them hard enough to balance.)
This all came off the rails somewhere with the introduction of Opposing fronts. The Brits would have looked different if they never had any trucks or emplacements. And they were probably more powerful when you learned to play with minimal emplacements anyway. But the game-breaking aspect of the trucks was reintroduced in OKW with the addition of automatic self-protection on one of the trucks!
I can't agree with the hate or the way it is expressed. But I understand the frustration. This company is the same that created the greatness that is COH1. They have access to examples of great game design. But they instead choose to move in a different direction.