I have said before and will say again... the point of asymmetrical balance over time is complete shit game design. If the early-strong faction wins early it feels like a stomp (and then the late-strong faction players will whine) and unsatisfying/no-fun. If late-strong faction wins it feels satisfying even though it was pretty much like many compstomp designs where you last long enough to then roll over the computers units and base. You feel accomplished but the late game wasn't really a challenge. If you gave the US a heavy tank, elite infantry, or late game AT they would still not be symmetrical to OKW even to the newest person looking at COH2.
Asymmetrical balance should be achieved with slightly different units and without hitting everything with a "different" bat. Wehr vs US in COH1 would have accomplished that even without the veterancy differences with small differences in infantry, medtents, MGs, mortars, AT armor, medium tanks, etc. etc. etc.
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#Steam AliasWL%Streak
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