Of course you don't. I'll make a small list for you.
1: Despite having a much better early game, Hans decided that the best thing to do was sit on a lot of MP throughout the entire game.
2: Hans lower multitasking skills meant that his units were in his base for much longer than Andys
3: Hans made 0 use of his doctrine. G43 grenadiers could have easily stopped any conscript harrasment on the left flank. He had plenty of MP for a munitions cash in order to get them.
4: Despite having plenty of MP for it, Hans decided to get a mortars extremely late. He then did not vet them up, and kept them way too far back and not shooting for most of the time. Andy's main defensive units were field guns, which could have been easily cleared out or pushed out of the center with active mortar use.
5: When finally deciding to drop some supplies for the tiger ace, he totally botched the assault and dropped down to 46 supply. He lost over half his army while he only needed to lose 24 supply. In return, he did no damage.
But yeah, his ace only pushed the IS-2 of the field with a sliver of health twice. That must be why he lost. The unit seriously needs a buff!
Im getting so tired "discussing" with kids like you so Ill just keep it short here: I never asked for a buff of the Ace, nor am I looking for one. |
Hans botched assault and general inferiority to Andy is what lost him the game. He lost half his army before calling in the ace while dealing close to zero damage. The Ace just delayed his demise.
Thanks for telling me you know better. I dont agree with you though |
Have to say that for a unit that cuts all of your resource income for 10 minutes AND has a popcap of 24 I thought the Ace was pretty underwhelming.
The IS2 deflected hit after hit after hit. I think calling the Ace was a major factor in Hans losing the game tbh. |
Haha I was afraid you might go and post it
Was a good game, I got extremely unlucky after the midgame unfortunately. Wp! |
Good post rofltehcat. Hope the devs pick it up |
Great post Stoffa. I enjoyed your contributions in vCoH as well.
Thanks MorgolKing |
2 things Aerohank:
- Sector Artillery and Panzerwerfer are pretty much unused in 1v1 (and for good reasons)
- The difference between hearing "poof" and seeing you just lost a full health Pgren squad to a 30 muni mine vs not paying attention during the long long time a riflenade takes to get fired and getting hit by that is night and day. Btw I like how you call a riflenade a "quick way" to get a squadwipe; riflenades are slow as fuck and you can see them coming from a mile away.
And as a little PS: if you have a problem with anything I said during a game keep it classy and send a pm instead of taking it to the public forums.
|
I can agree 100% with the OP. The OSWP is really prevalent in CoH2.
But a solution to this problem won't be easy. I don't think nerfing certain explosive weapons would do the trick, because they always end up ether to powerful or weak, depending purely on the spread of the shots and spread of the models in the squad.
There needs to be a mechanic similar to the old "5% bug". If a squad is at full health and steps on a mine for example a squad wipe is impossible to occur - one model will always survive with a sliver of health.
Or in other words: If you can't remove the RNG, give it at least boundaries.
Thanks for bringing some sense in this topic. Appreciate it. |
I thought we were talking about the average playerbase here...
Also the argument "Bundle grenades simply don't wipe out full health squads consistently" can apply to some abilities you gave example...
Mines for example don't wipe full health squads,in majority there remains 1 or 2 members in of a squad...
They actually do quite often kill full health Pgren squads. I've personally had this happen to me a lot, and I'm sure others recognize this too. |
Talking from actual experience had squad wipes from railway,sector and had 2 or 3 squad wipes from bundle grenades(infantry was stacked up I think) and I'm sure you underestimate the Brummbar...Panther+Brummbar is especially very hard to counter...
In top 100 play the units you mention here are hardly ever used Joker. Also I am not interested in "I once in a 1000 games had a squad wipe to a bundle grenade"-comments. Bundle grenades simply don't wipe out full health squads consistently, they just don't. |