Buildings completely negate this, plus 3maxims seriously compromise capping power and lends to be owned by ost T2 vehicles
What I see mostly is maxims heavily stalling play: they go in buildings, you have to go in buildings to avoid their instapin. Then the waiting game starts until you can field a counter. The whole "infantrydance" of coh, which makes for such a fun chess-like earlygame, gets replaced by "camp the buildings till you can field a counter". It degrades the game in my opinion.