Let's face it guys: this game is ruined. You simply can't balance bad design.
- Soviet industry commander revolves around spamming vehicles. First you spam T70s, then you spam T34s and then you spam KV-2s. Say goodbye to combined arms.
- Tiger Ace commander revolves around one single unit deciding the outcome of the game. Once again: goodbye to combined arms. A single unit deciding the outcome of a game is (obviously) just stupid.
- 500MP start means permanent high resource games. This just doesnt feel like CoH anymore, it feels like some sort of spamgame.
So that's it I guess. Quite the "Turning Point" indeed, for the worst that is. There is no balancing these commanders. Their design is completely broken, and balancing that won't fix anything.
Guess I'm gonna have to go find myself a new hobby