My god Sherlock u are completely missing the point of this topic.
Let's do some quotations shall we
One such example are PGs. I regularly kill conscripts squads with 2 of them before the soviet player even can react and if he manages to hit the retreat button you can still follow them and finish them off in many cases.
Shocks do this too, and faster and quicker too at the 1cp they come at. Also, I feel its besides the point of this topic which discusses OSWP, not the general balance of the game as a whole. If you're too slow to the the Pgrens closing in at you, and you therefore retreat your squad too late that's still a matter of skill. It's not a OSW that you can't react to at all. Having reaction time, how small that may be, makes all the difference to me.
Mines are rather unreliable for squad wipes and it's been a while since I last managed to lose any squad or be able to kill one for that matter. Many lose their squads because they walk through choke points with low health squads expecting to get away with disabling mines with grens .
Ok, it is time that we dismiss the "you bunched up your squad on a choke and therefore u got wiped by the mine" argument once and for all. I actually saved replays in which I lost FULL HEALTH Pgren squads to mines. I checked these replays afterwards and there was never a choke involved. In fact, only 1 man would hit the mine and the whole squad would go down anyway. How this worked was earlier explained in this topic by Roflthecat btw.
Shock grenades, listed in the introduction, are the worst grenade in the game in my opinion. Bundled and Guard grenades (and much less likely rifle grenades) are far more efficient.
Really? The worst grenades? Cause I lose squads to these regularly. Although I'll grant you they're not nearly as bad as Guard nades.
I also don't see the problem with precision strike, at least not the one on the 82mm. The 120mm precision strike might be worth looking into. However, many here also forget the higher firing rate of the German mortar and that it is also capable of squad wipes, although it's not as likely as with a precision strike. That being said, a precision strike is only as lethal as the German player let's it be.
I'm sorry but this time you're really starting to piss me off. Do you have any idea of how taxing in your micro it is to have your whole army constantly on the move? If you have, let's say, 2 paks, 2 Mgs and a mortar yourself it is merely theorycrafting to suggest you LET the precisionstrike be deadly cause you didn't move your units. I can assure you not even the top 10 players have THAT kind of micro. One moment of reinforcing your units in your base, and the precisionstrike will instagib your squad. And yes, that is op in my book.
Last but not least one must not forget how the game is designed. Both factions are designed to be asymmetrical. The Soviet faction is as a whole (or should be) rather good at fighting infantry to delay or try to prevent a strong German late game, while the Germans have the best at capabilities with some ai on top of it.
Irrelevant. The game should be about skill, not instasquadwipes to which a player can't react. It simply lowers the skillevel and should be taken out the game. If this means buffing the general Soviet damage output then so be it.
That's how the game is intended to work and how it should work. If we were to remove the chance of one hit squad wipes for the Soviet faction (which are not as often as people make them: attribution bias)
Errm yes, yes they really are as often as people make them out to be. Throwing fancy terms like attribution bias around really doesn't make it any less true.
we have to maintain the mechanic that is governing the two factions.
If by this you mean maintaining the constant OSW we are seeing today from the Soviets then no, we really shouldn't maintain this mechanic.
To dismiss railway and sector arty as late game partially invalidates your own list
I'm not only dismissing them as late game, I'm dismissing them as hardly used cause of underpowered for various reasons. Also, OSW in this topic refers to you insta losing squads without time to react. An ability that is preceded by flares does offer this time (and in case of RWA that is exactly why it is hardly used: the time to react is HUGE).
And to further clarify: the Sturmovik is also preceded by flares. But the funny thing is: if you react to that by instaretreating you will still get wiped. Also, it hits on totally different areas on the map from where the flares were thrown.
All in all Sherlock I'm going to ask you to post your stats here. I'm not trying to pull a Nullist on you here or anything, but I do like to know I'm spending time discussing the game with someone who knows and understands it at high level. If I'm merely talking to a casual player here I won't waste my time.