As a mainly USF player.
As mainly OST player.
Worst 3v3 maps:
Ettelturd station. Just pure spios/pak43/artyfest/large ass cone MG42 lockdown/cancer brit mortar pits/werfercancer
The map of the Soviets. There is no way to win against them in this map just because of Shock Troops and all the flame weaponry.
Essen steelworks. Just too large and stupidly designed with plenty of idiotic cover placements and pathfindings. Haven't seen a tank not get a seizure trying to drive anywhere on that map
Agreed. Tank seizure are all over the map and pathfinding just makes it even worse.
Angrymundy: Pure shit MG42 in key buildings rush. Pathfinding. Pak43 behind tall buildings blocking all arty except vertical offmaps. Also cancer brit mortar pits when playing as OKW. Seizures on retreat paths and vehicle movements.
Those small pavements next to the center WP are just horrendous. Both tanks and infantry get super wonky when they try to do pathfinding over them.
Port of Hamburger: lane-y shit. Favors one side over the other. Hard to flank, easy to mine. Easy to lock out. Cancer building on bot fuel. Still, better than Angry, Essen and Turdstation.
Never seen the top side win on that map. It is always the bottom team that wins it.
All snow maps because of FPS. F*** that s***
Hey, they are cool.
Shitstain express. Lane-y s*** with idiotic slight elevation on top fuel. Still better than Angry, Essen and Turd
That map is just huge for 3v3 IMO. However, the sight blockers favor Axis and Pak-43/LeFH turtle incredibly hard.
Hill of 400 turds: Cancer elevation. Arty fest and occasional pak43 to fu** up your evening being parked behind and sniping with 80 range. Need arty to kill it on that map.
I'd say this is overall one of the best maps with the exception of how elevation causes some BS ground hits with AT guns and tanks -especially with the casemates-.
Best 3v3 maps:
Whiteball. Has some cancerous tactics on the mid VP and if no offmaps are taken, pak43 behind the building can f*** you up.
As with Redball, this map is also HUGE for 3v3s IMO. Also it really favors team weapon play and turtling which is just OST's bread and butter. The lack of sight blockers other than central VP just promotes heavy TDs (JT and Ele) and for the central VP just build a Pak behind the building with MG in it and the game is just over.
Steppes. A bit too large but great design. Large wide map. Cancer shooting up the elevation though.
Again, huge map for 3v3. However I do agree that it is one of the best designed maps.
Rhzev Winter would be a good map if the f****** winter part was cut out.
Winter is what makes it good IMO. One of the best maps again.
Winekkendonk is absolute blast. Great map
I do agree that it is a great map with only exception being UKF mortar pits and SOV 120 mm's being absolute monsters behind the tree line in the bottom center.
Neutral maps:
Rhine. Lane-y and cancer top building for pios into MG42 rush, even locking out fuel with range from it.
This is one of the best maps IMO. Maybe its just me but the map really feels alive.
General mud. A bit too large but great flanking options and no cancer schwerer/pak43 positions
I really like this map other than literally EVERYWHERE being red cover.
Lienne Forest. Great map. Cancer playing against spios in forest or MG42s in buildings but otherwise an OK map.
I find this map the incarnation of cancer.
Just my 2 cents. Shoutout to creators of Whiteball, it really is a good map.
And this is my dollar. Have a good day
.