I point out things that are OP for all factions, like how "Panic Puma" shouldn't return to OST, how PF spam isn't being addressed in this patch, and even made a detailed thread about how USF needs an intermediate AT... but I guess pointing out that USF has the highest win-rate, and that it might be OP, makes me biased.
As for your video, at 5:36 it's a single rifle squad vs. a Kubel, an SPio, and Volks squad. The Rifle squad was losing either way. At 6:00 it's again a single rifle squad vs. all 3, with an RE squad joining in a bit later.
Neither of these engagements were decided by the Kubel showing up. They were lost because it was a 3v1, which is exactly how those situations should play out.
If you mean the kubel pushing squads around; every vehicle can do this. The M3, UC, WC51, etc.
> In the team tournament of the 2x2 Masters Cup, the USF was the worst. (alright, there was simply no luck)
> In the next 1x1 tournament, the USF shared the best result with the Soviets, with a difference of 1% (No, it's all Jackson's fault, it's OP)
No bias.
And the WC51 is doctrinal.(Apparently you forgot) And OKW has raketen to defend against it. |
You can't do anything to counter a Kubel unless you catch it by surprise. You have no snares, no AT.
Dude, always complaining about the USF, in particular, hating Jackson, says:
its basically not a threat.
https://youtu.be/1zPSA2t4MqE?t=336
Timecode
5:36 and 6:00
|
Usf has nothing against the kubel.
Guys this is officially a troll thread.
Gj.
There is only one troll, and it is you. Say what the USF has against the kubel, before the opening of the T1 and T2. I hope you won’t tell me to choose a mechanized doctrine with the WC51, just to play against the kubel. |
1. The Riflemans are OK. Their problem is vet. I still can’t understand why can’t give them an AT grenade after opening T1 or T2. And put on the first vet an improvement in combat performance. OKW has raketen in t0, or panzerfusillers against the against british universal or M3. The USF has nothing against the kubel; it can calmly drive you out of hiding.
2. Assault engineers are also good, only because of the flamethrower. Sometimes this is the only way to kill mg42 in a building. Because the USF mortar is unreliable, inaccurate, and loses the battle to the German counterpart. And if you use smoke, then mg42 does not need to leave the building, because you dont have grenades, you need to buy them for 100 man power and 15 fuel.
3. Cav rifles are good. But 90 muni for 2 tompson is a big cost. Also the problem is the doctrine, with a crappy 76mm Sherman which the USF is not needed. Which was originally for the Soviet. Much more effective is Sherman 75 mm with increased health or Sherman 105 mm.
4. Pathfinders from the airborn are good at the expense of artillery strike. I don’t know if it’s right to compare them with the light Eger infantry, but the Egers feel much stronger. But overall, I like airborn Pathfinders. But they are poor. They have no grenades, or AT or sand bags. |
It's best not to look at the game as "axis fans" vs. "allies fans"; the vast majority of good/top-tier players play both sides frequently. You'll notice that of those top-tier players, none (or at least, none that I know of) would suggest that the MG42 is OP - they'd say it's actually pretty balanced. While it does a ton of suppression (which it needs to, to keep infantry from closing on Grens, which are awful at close), it does very little damage.
Meanwhile, while its not universally agreed upon, the M36 has received far more complaints from all levels of play - as is evident by the nearly weekly threads about it gaining 100+ replies.
L2p problem
I have not seen professional players complaining about the M36. This is done by noobs, the same people, the same nicknames on this forum over and over again. Including you too. Just use smoke and flank, and the M36 will not be a problem ![:) :)](/images/Smileys/smile.gif) |
İ understand your situation. But there is no solution in this forum. They will always give npc answers to you.(Use smoke,make flank,use lv,...)Just play soviets.Or just bring rifleman smoke again. With 15 muni.Problem solved.
How exactly did you say. Axis fans always know how to play against mg42. But they themselves constantly cry and scold Jackson in tears, calling it OP.
I'll tell you more. There is an assistant Sander, he helps Andy make the balance of the game. Once I met him in 4x4. And at the beginning of the game he already made 2-3 mg42. but then we destroyed them. I have even left a video recording from that battle. |
Faust is not available at T0 it need T1 or T2.
Yet it was build 10 times by top players in the tournament.
What the tournament?! Liar! In the 2x2 Masters Cup tournament, the USF showed the worst results. No one chose the USF mortar. |
More buffs to axis fractions. More. We are missing.
Add also some functions against the infantry for Zis, M1, and the British AT. |
that's a problem not an advantage, it does not protect u form projectile
But this makes it difficult to destroy guns. Tanks often miss when you want to destroy the gun itself. |
Why can't OST have 5 men like all decent factions?
Why can't he have a light tank?
Why must OST be the idiot and bully faction?
Why can't the Rifleman of the USF have an AT grenade after opening T1 or T2?
Why does AT grenade not have the same range as faust
Why do Rifleman get a bonus to the target size of only 2 vets?
Why Rifleman do not have grenades by default
Why Rifleman can’t buy a bar by default, after opening the headquarters of T1 or T2.
Why do you buy reinforcement not 25, like the folk, but 28? Or at least 27? One Rifleman model is much worse than one grenadier model, but both cost 28. But the grenadiers can throw grenades after t1, buy lmg (building bunkers and a first-aid kit is not an advantage at all for justice) |