My rank for UKF jumps between 50-80 in 3x3 I would be glad to play with you together. |
All USF officers sprint out of combat at vet 3, which is huge plus for them imo. Also the UKF officer is limited to close combat mostly, while the USF ones are more of a jack of all trades in terms of range. The Major has a cheap but powerful arty call and the Captain's on me resets suppression to zero, the Assault officer's ability doesn't do that.
No you are not right. The M1 Garand also has the most effective dps at close range. The middle range is much worse. So, USF officers are not jack of all trades. |
I just wish the US Officers were more distinct from Riflemen. I had seen suggestions in the past to diversify them into things like DMR squad, LMG squad, SMG squad, etc.
yes, there is good idea. |
Playing for British and getting a officer I feel like he really is an officer, has fine dps for close range, powerful grenade (like bundle grenade) and air recon. And it weighs 8 pop caps.
The captain and lieutenant also have 8 caps. And they are worse than Rifleman in terms of target size. They have one Thompson. And this is where their features end. Yes, the lieutenant has smoke, and the captain has an ability that no one uses or uses very rarely.
Major, he's fine. He is the point of regrouping. However, his air recon is terrible. The recon of a British officer is much better, because he has a direction vector, and the speed of the plane is not so fast, and you have time to make out the enemy's positions.
Also, the Major's ability to block the point from being captured is complete bullsh**. I don't remember a tournament where the major was used to block an important point. And not even in any Tightrope cast.
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The problem with the E8 is two fold. Firstly. It's an AT tank. No at tank will ever really be attractive for usf because of the Jackson. Why get an AT tank to brawl when you have the Jackson that makes it no contest? Why would you pick a doctrine for a unit you wouldn't pick if it was stock? Seriously you slap any and every single allied AT vehicle in the game into usf major building and not a single one would ever get built because you have the Jackson
Second- the Panther. The Panther was supposed to be an escalation of tech vehicle. When your p4 was out matched by volume you aim for a Panther whuch could take the extra punch and dish it back. But panthers are a dime a dozen and easier to get than ever. This leaves Sherman AT variants, even if you ever would want to get a non Jackson AT vehicle, or obsolete.
If the Jackson perhaps wasn't designed to counter every size of armour and instead just heavy Armour LIKE panthers, you may see the occasional E8, 76mm, m10 but until that day, which will never come, half of the usf call in armour's only job is to reduce the number of doctrinal abilities in their respective commanders.
LOL. E8 AT tank? m10 wovlerine has better penetration, light tank destroyer better then E8.
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Don't know about 76mm but E8 is useless. It's in a useless commander and it's AI power is laughable and you can't field them vs Panthers, only P4s and if you do field them vs P4s, you're better off getting Jacksons because of panthers and heavies. I completely gave up on E8 when I had a pack of 3 E8s vs solo, out-of-place Panther, on close/medium range and E8s bounced around 6 shots out of 9 or 10 on Panther, while a constantly moving Panther almost took out my E8.
Basically to field them vs P4s is an overkill and late game blunder and to field them vs infantry is complete BS. Jacksons and combined arms >> E8 and combined arms.
There is no point to pick a lackluster commander only to get a good but identity-missing E8.
Surprisingly, I was almost the same. My 2 E8s couldn't penetrate the panther from medium range. bounced over and over. My mate had to help me with his m10 Wolverines.
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Reduce 4 men population to 6 will be balance
Great idea. Then let them have lmg for 60 munis. The same long-range faust and rifle grenade. It will be much better. |
Volks spam still hampers usf riflemans in the first minutes of the game. The Volks are the most cost-effective infantry. 260/25. Although looking at their performance, they should have been worth 270/27. Once they get stg44, they outnumber cons with ease. They have grenades and faust without special technologies. This allows Volks to expel mg from buildings very early. The only one with whom the Volks are not easy is Tommy. However, one can choose doctrine with mp44, and even tommies are no longer a problem. Also, after buffs with technologies, obers come earlier.
And do not forget that the folk are supporting by the most powerful starting unit - the Stormpioneers. |
In 1v1.
In 2v2 USF does not even exist on competitive stage.
It was Rofl. I understand perfectly well that 2x2 USF does not exist. And pak howi was never the key to victory.
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We all know how many times Pak Howi won in different tournaments. In every tournament, people use them. Pak Howi don't counter. Everyone chooses the USF when the tournament begins, the soviet and brits are not popular. |