Fallschirmjäger with 2 FG42 should be 3 CP but Shocks that arrive with full set of PPSH or Rangers with Thompson upgrade immediately available are fine at 2 CP?
???????????
Shocks are useless for medium and long range. And they cannot be deployed in the rear. Shocks should be compared to assault grenadiers, not Falls. Falls are good absolutely any distance. |
Hi. What does each allied faction have for detecting disguised units? Default and doctrine.
One okw player once used a goliath amazingly. In the late game, there were many different pits, and he was hiding in them. Then it suddenly exploded underfoot. It was impressive.
I played for the sov, and my mate for the Brit. But we didn't know how to locate the goliath. |
Then let's start with Royal Arty, because that one flares the entire map.
Not true, just the frontline zone. Do not mislead people. |
This applies to any game.
-Drink liquids, take breaks. Even if it's just 5 minutes. Fatigue is a factor, specially if you get out of +hour long matches.
-If you are prone to get titled, close the game after a heavy loss. Play/watch something else and then return. If you commonly found yourself wasting time writing in chat anything outside of glhf and gg or quick words to strategize/inform something during the game, you generally are wasting your micro.
Note: i found the ping system in the game really lackluster and this is something i would love seeing improved in future games. A mouse wheel chat commands with things like retreat, attack, defend, danger mine, etc.
-Number 1 rule when playing with randoms. You are also a random. Play for the sake of the game, not for ranks. Know that some games are unwinnable.
-Leave your ego at the door. Blame yourself first and watch your replays before going to forums/reddit/yt to complain about. If your goal is to improve, you will get more out of watching what you did wrong than writing essays.
TL;DR: psychology and fatigue. Some people are good but self sabotage themselves.
RTS:
-This is something i rescue from SC2, the first RTS that i tried to improve in.
While CoH2 requires way less in terms of micro/APM due to the fact that economy/tech/unit production is simplified it still a good practice to have a certain mental list of things to check for every so often.
For example: Minimap > Economy > Unit production > Tech > Minimap > Unit orders > Repeat.
For CoH2 it could be simplified by checking minimap/tactical map, unit bars in the top, giving orders, reinforcing, checking resources (only float resources with a goal in mind) and time (yes time. It gives you a good idea whether you are ahead/behind in preparation for certain units).
When the game gets to hectic parts, it's easy to lose focus on this things. So making it something which almost happens subconsciously makes everything else easier.
For some, having a "beep" sound every so often helps them as a reminder.
-CoH has tactical map and while this is better once you get used to it (tact map provides exclusive information) you can play just with minimap. Either is fine. None of them is not. People who play only with what they can see in their FoV losses perspective of the whole map (like not attacking a side of the map which has been empty for so long).
TL;DR: start with a good foundation in RTS 101. Minimap and having a set of actions you should check for.
COH2:
-Download and read how to setup Autohotkey. Set hotkeys to grid.
-Pro's KNOWS all factions. You don't need to necessarily play all factions, though it can give you insight on it's weakness.
While knowing to play more factions gives you more adaptability to play the strongest ones in each patch, you can do fine by just knowing how to play 2 factions, one for each side.
-Mine wins games. Don't lose squads.
-Watch high level replays. Learn what's meta. Learn unit timing.
-Know your limits. It might be fancier to play with super combined arms and sniper micro. Sometimes, simple is better.
This also applies to playing meta vs non meta.
-I'll say it again, unless you have some goal in mind, floating resources is a good way to throwing a game.
If you float fuel and you are low in mp, you have a bad unit composition.
If you float muni and you are losing engagements, you are not using your abilities. And no, wasting it in an offmap that doesn't accomplish anything, is not good resource expenditure.
-VPs are also a resource. Unless you play tournaments, winning with 1 or 500 is the same.
-Learn when to soft retreat (even before a fight starts) and learn to retreat early (don't fight unfavourable trades unless you are delaying with some purpose).
-Load up a custom game and check/learn the maps. Buildings have different amount of houses windows for a reason.
your advice was very helpful! |
Hello everyone!
Players from all modes except 4x4, please tell me what tips have improved your game to high ranks.
For example, I understood the main difference between a noob and a pro is that
1) Pro uses hot keys.
2) Pro does not forget his units at the base, after reinforcement. (This remains my problem)
3) Timing.
4) Using tactical map (But DevM, HelpingHans and Stalker dont use it, therefore is not reason)
5) Pro play for all factions (its also my problem, because i dont like sov and ost, very boring gameplay)
What moment gives the biggest boost in skill? In the beginning, for me it was the using hotkeys. And what was for you?
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You cant fix, what isnt broken.
As pointed out already, commandos would become real trash unit.
I am sure that these axis fanboys did not consider the OP raketen, which was in every battle, and could move with camouflage over absolutely any terrain. But the commandos camo cannot move without the cover, but is called the OP. |
IMO all of this talk about mortar pit etc. is just BS.
The real issue is the combination of Infantry Sections being slightly too good and OKW being slightly too weak now that Grand Offensive is not able to carry them anymore. All the other doctrines are mediocre compared to what the other factions have.
OKW is not weak. Volks for 260/25 manpower fight against Tommy for 270/28. And Tommy at the beginning have only 4 models. Moreover, the first vet does not add the bonus to the combat characteristics of the Tommy, and the Volks get bonus to the target size. At the same time, Tommy still does not have AT grenades. The whole advantage of Tommy is paid for by a higher initial price, expensive price for the 5th model, special costs for grenade technology, and special costs for weapons racks. When Volks can have grenades, faust and stg44 after T1.
Why do axis funboys never take these nuances into account? |
That is true. The camo needs a nerf on all similar units. So that you can't walk lategame half a map in cover with full speed. It has nothing to do with l2p
Axis Fun crying. Commandos cannot pass half the map. This was a special case in the center of the map, where there were many pits after the explosions, which acted as a yellow shelter, so camouflage updated its timer. They already explained to you, you had to save your 222. And it was enough just back the panzerverfer to the base. No one disagrees with you. its true l2p. Stop demagoguery.
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Mortar HT abuse it is. Time to climb to rank 1 with the new meta!
And why I didn’t use it against you in that battle. I'm just a fool.
..You stole vickers from me. And I want revenge. |
Piat and commandos dont need nerf. True L2p problem. |