Also I disagree when some members claim that "Mr.Smith is doing thankless job."
He is thanking himself by over-buffing his beloved faction (UKF) while nerfing the ones he "hates" (AXIS).
Not really though. I mean, it's important to keep in mind that CoH2 was broken by Relic trying to reinvent the CoH wheel. Reinventing the reinvented wheel hasn't exactly been a fun or fruitful process. There are fundamental issues with the overall game design that these mods aren't addressing and likely will never address. Part of that responsibility unfortunately lies heavily on Relic. Having spent almost as much time in Mod Tools and Worldbuilder as CoH2 itself, I can relate to the fact of how mind numbingly insane this game can be to try and balance.
Which is why I maintain that design and balance are very different things, and CoH2's problems stem from core design issues, primarily involving maps and their capacity to be made. Until those are addressed, efforts to balance the game will be like weighing with a broken scale.
Cherrypicking ideas and presenting them out of context is a scumbag move. No excuses and no exceptions.
That is even more so if it's leaving out the remaining 80% of the context, just because they don't confirm your bias.
The OP, knowingly and malicously presented the packup change as a stand-alone change, even though it is our express intent to have this combined with emplacement changes.
TBH, I think you're taking both the production of this, and response to it, way too personally. I think the OP posted a specific change because the changes in your revamp mods have dominated every thread and discussion in the balance and gameplay forums.
Just move these revamp threads to the modding section already. People are freaking out because of the kind of power you guys have enjoyed over this game. Keep all this there until there's actually involvement with Relic and the community.
Feel free to invite people to try your revamp mod in balance discussions. In fact, do it with every post! You've been explicit that you want to try and get what you're doing implemented into the game. That's totally fine. I'm still pushing for the changes in the mod in my sig.
But until these sorts of changes are actually official, you really need to understand that no one is obligated to play, like, or care about this mod. You cannot with authority be demanding and expecting any kind of feedback and testing from the community.
So if you're expecting support from anyone, expect it from Relic.
I tried to write that last bit with a straight face. I failed. (I also edited the tone of some of this, as I am really not trying to be adversarial. I'm really just trying to be amicable about this.)