Look, the (im)pending changes aside, this is something that has puzzled me about these recent mod-patches. These units got critical weaknesses, but arguments about them never seem to address them, like at all, from either side of the issue.
Great post as always. If the required 20 secondish for the elefant to fire two shots is not enough for someone to save his unit, then perhaps the problem is not the elefant?
And if it can two-shot mediums, that is because otherwise they would yolo-charge directly into the elefant and then circle rolf-stomp it easily.
You know, people are doing this in their free time. They don't get money or anything. What you suggest would require a lot of time, people are usually don't want to spend and I can understand that.
They are doing what they love, stop this victime mentality. What's so painful about having your visions and ideas implmented on a videogame with tens of thousands of fans and more than 5000+ active players? Isn't it perfect that you can get rid of stuff you hate and are frustrated with?
Why should you think your ideas are the ideal solutions and we should be testing them, instead of coming up with our own ideas and solutions?
IMO the modders do a great job and it is fine how they do that right now.
Opinions.
If by now we still need replays to tell what the major imbalances are, we are in a world of hurt.
So, instead, you want to make 1000 threads everyday about a imaginary, personal balance problem and eventually get what you want?
My two cents. This game is not just for pro players and a couple of modders who are devoted to realising their idea of a 'balanced' game. I say that we should as a community get a say in what gets changed. It's probably end up being similar to what smith and miragefla are doing but that doesn't make it inconsequential. The fact that the whole community decides what kind of game they want in the future is what's more important. Instead I see a lot of the big boys on here creating changes and instead of taking on board grievances and opinions defend their changes with a 'holier than thou' attitude. I agree on what a lot of mariosilver is saying as well. So yeah, if you're going to go through all the effort of creating the mods, maybe think of showing us how they improve the game, instead of expecting us to find the justifications for the changes for you.
Yes, we aren't demanding anything irrational. Though I respect people's vision, they don't have to be force fed to us.
I doubt the community burdening them with MORE shit to do would result in the best changes they can make.
"Burdening them with MORE shit to do " ? I am talking about responsibility. IF a modder claims a unit is OP/UP, and has came up with an apparent 'solution' for the claimed problem, then first he needs to convince the community that there is a problem with the unit/ability at all, and secondly he should prove the efficiency of his solution.
This is a logical demand, nothing arrogant or cruel about it!
If anything this falls on the community to provide replays for the modders, not the other way around.
So the commuinty's time is worthless while the modders' is precious.
We wasted 6 months on testing the reowrk idea for penals, which was inherently flawed. And relic just realized this finally and is now reverting/tweaking the broken bits.