FRP
Sure, if you want a 33% constant penalty with a FRP and the structure itself is very easy to level.
It doesn't have to be constantly active. You fall back once and save your five-man bren/PIAT blob and that is it.
Mortar Pit
Kill it with small-arms. It melts to bullets. Furthermore, Brits have no proper indirect-fire outside of the pit non-doctrinally.
And why shouldn't it melt to indirect/AT with that ridiculous size? Thye pit suffices, and they got their 25P too. What else would you want?
Bofors
Destroy it with artillery. Paks also still hit it 60% of the time at maximum range. It also no longer melts infantry or LVs as fast as it previously did.
It shouldn't be able to pin arty then. And not to mention it is protected by a 200MP arty now.
T3 building
Try and hold the infantry war without upgrades and British tanks are no longer as potent as they were.
That still doesn't justify brits having a 50-75 fuel cheaper T3.
Tommies
The ccover bonus is not a bonus if you did research into it. It actually gimps tommies when out of cover. Tommies also will die faster, no longer being nearly as durable as Obers, which was their main issue in infantry fights early game when cover is added.
AFAIK, they receive a ROF/Reload bonus in cover and it remains unchanged? Why not nerf their DPS, which is the main cause of their broken state?
Universal carrier
Goes along side the pop and XP changes for LVs that taper off, has less armour to deflect small-arms, and you negate changes to things like earlier schrecks for OKW and Ostheer has fausts and their HMGs.
The OKW Faust gets the unit using it wiped ,due to the funny short range and activation times. HMG? Lol, it melts them.
Still there is not a single logical reason for the super-durable and highly versatile vehicle to not cost any fuel.
We are already tired of facing this troll clown car as the first unit at the start of every match and these crazy unwarranted overbuffs make zero sense.