Since a discussion about giving incendiary barrage to the Panzerwerfer started, I figured it kight be a good idea to discuss alternative fire modes for rocket arty in general. Let's face it: all of them are currently shit.
PWerfer has counter barrage: honestly next to useless. You don't want to hit a shitty little mortar at max range.
Katyusha has creeping barrage: An ability that probably was thought to be a small StuKa zu Fuß, but turns out to be bad as well because you pay quite a lot of mun to get less rockets with (correct me if I'm wrong) higher pauses between the rockets.
StuKa has napalm rounds: can't remember the costs since it takes a lot of time to get this unit to vet4. I think this ability might actually be useful, but it comes late. Also I'm not sure if the normal barrage might not be straight up better as well.
Keep in mind this thread is NOT about discussing which unit might be a bit better than the other, but about giving them a decent alternative firing mode as it was intended by the game's design. I think this also might be within the scope of a new patch.
I think we have 5 basic choices: incendiary barrages (see StuKa), different firing patterns (see Katy), anti tank rockets, muni for lower cool downs or a range vs scatter trade off.
I would kick out the latter two for probably being harder to balance across game modes.
I suggest the following:
-Katy: keep the creeping barrage, but either make it an area denial tool, increase damage, lower the mun cost. It's a good idea, but absolutely not worth the price and does not give much advantage over the standard firing mode.
-PWerfer: Either AT or incendiary barrage. Everything will be an upgrade over the counter barrage ability. The circular firing pattern would be great zo make it a small incendiary barrage like the Soviet off map ability.
-StuKa: I would go for an AT barrage. It could somewhat help as an additional counter to Allied TDs. It should not kill one obviously, but deal decent damage while also significantly lowering damage vs infantry.
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