Could armor used as green cover?
30 Dec 2019, 06:53 AM
#1
Posts: 711
I found, that when USF crew abandon their vehicle, it give green cover. But could the same trick work with live vehicle too? It will be good if you could use your vehicle as cover for your troops or for blocking sight for MG.
30 Dec 2019, 08:53 AM
#2
Posts: 173
It can be done - while alive, tanks do give green cover for infanrty, even on the move. But you should use handbreak almost all time to ensure their stability.
However, tanks are too fast for a regular footman to keep up, so there not much about it.
However, tanks are too fast for a regular footman to keep up, so there not much about it.
30 Dec 2019, 09:20 AM
#3
Posts: 3114 | Subs: 2
As RollingStone said: they already guve green cover.
But the game is rather fast paced, so it usually makes no sense to park you tank somewhere in front of the enemy only to give one squad cover, so it is never used.
But the game is rather fast paced, so it usually makes no sense to park you tank somewhere in front of the enemy only to give one squad cover, so it is never used.
30 Dec 2019, 09:54 AM
#4
Posts: 2458 | Subs: 1
Tanks already give green cover and it could theoretically be useful to use it but the problem is you don't want an infantry squad clumped up next to a tank due to the chance of getting wiped from things shooting at the tank and accidantally hitting your infantry too.
30 Dec 2019, 11:51 AM
#5
Posts: 3166 | Subs: 6
Vehicles act as green cover. It's very clumsy though. I only remember using it a grand total of once in automatch. It was useful. But usually it isn't, because you won't have vehicles stationary long enough for infantry to use them as cover. And the slightest movement makes all the models of the squad run around.
It would've been great if vehicles could block enemy small arms fire and create an entire mobile cover "aura" behind them for infantry to stay in during assaults, but I guess that's something for a CoH3 if there ever is one.
It would've been great if vehicles could block enemy small arms fire and create an entire mobile cover "aura" behind them for infantry to stay in during assaults, but I guess that's something for a CoH3 if there ever is one.
30 Dec 2019, 12:02 PM
#6
Posts: 3588 | Subs: 3
It would've been great if vehicles could block enemy small arms fire and create an entire mobile cover "aura" behind them for infantry to stay in during assaults, but I guess that's something for a CoH3 if there ever is one.
With how terribly attack ground handles map elevation, I think making small arms collide with objects would lead to huge issues. Definitely CoH 3 if it's to ever happen.
30 Dec 2019, 12:25 PM
#7
Posts: 13496 | Subs: 1
Vehicles act as green cover. It's very clumsy though. I only remember using it a grand total of once in automatch. It was useful. But usually it isn't, because you won't have vehicles stationary long enough for infantry to use them as cover. And the slightest movement makes all the models of the squad run around.
It would've been great if vehicles could block enemy small arms fire and create an entire mobile cover "aura" behind them for infantry to stay in during assaults, but I guess that's something for a CoH3 if there ever is one.
An equivalent is rather easy and I have suggested many times for the Churchill smoke.
Churchill has little reason to have defensive smoke but lot of reason to have smoke that provides bonuses to infatry. Now if one replaced the smoke with one commandos grenade gets Churchill could act as infatry support tank.
30 Dec 2019, 14:44 PM
#8
Posts: 177
The sides of the vehicles can be used for cover very efficiently. But for some reason the cover works really bad when it comes to the rear ends of tanks.
It would really bring the tactical flavour of combined arms to next level if it were to be fixed.
It would really bring the tactical flavour of combined arms to next level if it were to be fixed.
30 Dec 2019, 15:26 PM
#9
Posts: 301
Using vehicles as cover in a game as fast paced as this one would be pointless.
If there are vehicles in the field, AT units are available, and AT guns splash damage can kill models if close to a vehicle.
Also, tanks are really valuable. They can't just sit around to act as cover for infantry while their counter units just rush to position.
The defensive aura already exists in the form of the command panzer.
If there are vehicles in the field, AT units are available, and AT guns splash damage can kill models if close to a vehicle.
Also, tanks are really valuable. They can't just sit around to act as cover for infantry while their counter units just rush to position.
The defensive aura already exists in the form of the command panzer.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1262
Board Info
488 users are online:
488 guests
4 posts in the last 24h
16 posts in the last week
28 posts in the last month
16 posts in the last week
28 posts in the last month
Registered members: 49902
Welcome our newest member, Calliste
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Calliste
Most online: 2043 users on 29 Oct 2023, 01:04 AM