Not quite sure if this really needs fixing.
I don't think mod team can do much about it and the time is better spend on the multiplayer part.
Relic won't invest much time into CoH2 anymore.
And also the bug is so small, the mechanic works like intended if you do not try to glitch it out. It's the single player. If players want a whacky mission let them have it as long as the intended design works, which it does. No harm in that. |
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Okay just a short answer as everything else does not belong to this thread.
I did not interfere in any of these discussions, so where is your problem? I am absolutely free to say that your "style" of discussion does not benefit the debate and that there are more effective ways to do so. I don't get why you apparently take that quite personal. Also maybe refrain from trying to support your argument by throwing in language concepts that actually have nothing to do with the subject.
If you have any further problems write me in PM so we can leave this thread (or what's left of it) for the debate. |
Ah you mean the pioneer upgrade from strategic reserve.
Well I honestly don't think having to hold a specific commander for one specific ability in your loadout just in case your opponent has included a specific commander in their loadout then happens to select that specific commander and uses a specific ability from that specific commander is reasonable. But that's just me.
I fully agree with you, just wanted to clear things up |
To be honest I don't like their design very much. SOV already has so many infantry units and airborne guards at the moment just overlap a lot. Ppsh makes them a shock troop squad, the DPs make them a Guard squad without AT capability (neglecting some details obviously). Making them utility infiltration units runs into the role of Partisans.
However since Partisans are not used at the moment, infiltration is currently the best way to go. Maybe make them squishy, give demo charges, nade, tripwire flare, camo. Hell, maybe even normal sandbags to make them unique. Or some abilities like the officers, adding RA to enemy units, making them flee... The air strike is also not a bad idea actually, just should be reworked. My favourite idea would be to give them the mark target ability though to mark tanks for actual AT units without having AT capabilities themselves.
Not too sure about their weapon though. CQC weapons so far worked best on camo units. |
I think comparing a Brumbarr rear armor bouncing t34 shots is pretty similar to a KV tank rear armor boucning P4 shots
Neither should be happening
Thanks for the numbers. I hope I'm not making too much of an assumption here, but I think we can all agree these numbers should be close to if not 100%? Regardless of the combination of units?
Flanking with anything larger than a t70 should be rewarded imo
I have not thought about evrey tiny detail yet, but from this comparison I'd say Brummbär should have a low chance of bouncing (or some other survivability advantage) because it is a casemate and which gives it less possibilities to maneuver going into and out of battle.
But yes, every flanking maneuver with mediums should be rewarded even if it is against heavies and seki heavies. |
was I too aggressive? First I asked if he did do the test cause there is no way they beat cav rifle or IS with Thompson, he said he did so I tested them and rightfully called him a liar
Your entry in this thread started with 'did you pull it out of your ass' and then directly calling him a liar. It does not matter if you were right or wrong, but implying him to be lying is very different from stating that you cannot reproduce his results and come to a different conclusion.
Clearly asking for trouble.
I'm not all in on those 'zero-aggressive language usage' ideologies or however you call them, but if page 1 directly goes that route nobody needs to wonder why the actual contents of all 4vpages of this thread can be summed up in three posts. |
What he means is the one single commander on OST that allows you to upgrade pioneers with a support package and then they can throw satchels afaik |
Sure, I may come across as being to good to be corrected, but that's stug life's fault. I can be wrong but call me an a**hole from the start and then expecting me care is a bit too optimistic don't you think.
While I do agree that Stug was overly aggressive in the beginning, you cannot blame him for your faults. You also tried to nitpick on actual tests and calculations with mostly false arguments while multiple people pointed it out. All this without showing any acceptance that you might be wrong and that's the main issue why this thread went downhill quickly.
Everybody is wrong sometimes, just accept it and move on. Don't blame others. |
I will just lock this now.
Please make a decent Brummbär thread next time after things here have settled down a bit so it won't turn into a shitthread as quickly |
Actually, if u look closely, you'll see that there are 35 people that want buffs and a total of 54 people that participated in the survey, as Elchino has pointed out. There may have been a bit of confusion with the first question which is why there were only 21 that though Brum was overnerfed as opposed to 35 who want buffs. That means a total of 54-35=19 people think Brum is fine while 35 want buffs. So, no, this survey did NOT blow up in my face.
In conclusion, THE MAJORITY OF PEOPLE FINALLY BELIEVE THE BRUM IS DUE FOR A BUFF(S). You're wrong as usual, Katitof.
If you looked more closely you should not deduce anything from this type of poll. |