I see stun and blind as being in the same boat... so..... keep it change it doesn't matter.
So you want the StUG's ability to be changed to a stun and not a blind then.
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Thread: Can the stugs stun ability not require vet13 Oct 2021, 15:50 PM
In: COH2 Balance |
Thread: Can the stugs stun ability not require vet13 Oct 2021, 15:48 PM
Here's the thing, At late game with all the chaos your paks can get decrewed(pretty easily) so does you mobile stun option. In it's not like you can buy your way out of that. I see both blind and stun as in the same boat. To be fair it's not specificly the stug I wan't to buff it's just that I wan't something that can give that option an is always available either weak and risky to use or decent but expensive. In: COH2 Balance |
Thread: Sturmtiger over nerfed 13 Oct 2021, 06:54 AM
wow being able to 1 shot a T34 just because of a 5 range nerf. Seems legit. In: COH2 Balance |
Thread: Can the stugs stun ability not require vet13 Oct 2021, 06:51 AM
Did I say that the unit was lacking m8. You will give me a quote of me from this or any other post where I said the stug sucks. If you don't wanna go through the trouble I will call a shitty ass wipe for the any time you make a comment. In: COH2 Balance |
Thread: Can the stugs stun ability not require vet13 Oct 2021, 06:44 AM
Why is this even remotely necessary? To have a mobile stun available always. When I play allies I have the option of have mobile vehicle stuns be it guards with dp(always good to have at any stage if you can afford it), AEC/Stuart(not really ideal at late game though), Tulips(Expensive but you can have this and it's under your control). Again at late game mobile stuns that doesn't have an uncontrollable time delay on when can you use it. In: COH2 Balance |
Thread: Can the stugs stun ability not require vet13 Oct 2021, 06:38 AM
If you went AEC route you could make it so that Vet 0 Stun does the old "useless" 80 damage (or whatever it was) and then at Vet 1 it does the full 160. It's a soft buff where you get a bit more utility but it's not really game breaking because of how situational the ability is. I was thinking maybe the activation range on vet 0 is 20/25 range with shorter blind with no damage and vet1 full blind with damage. In: COH2 Balance |
Thread: Can the stugs stun ability not require vet12 Oct 2021, 08:01 AM
Sure, what would you prefer in return? A wouldn't make much sense since stugs 75mm cannon isn't an mg, so more like a large pause after it has fired. C I wouldn't mind this actually, risky to use weaker in effect but still always available. D That kinda would make stug's borderline op assuming it works like Tulips where the ability does a ton of damage(200 i think or was it 240) on top of a stun. I'd say C. In: COH2 Balance |
Thread: Can the stugs stun ability not require vet12 Oct 2021, 06:39 AM
Many allied abilities that stun like this on mobile platforms like guards button, AEC engin stun, Stuarts point blank engine shot, Firefly's Tulips don't require vet. So I was thinking can we remove the vet requirement for stug 3's maybe at the cost of increasing it's price to 110 fule???? Or maybe slight rework the way AEC works, without vet it's weaker and with vet it is what it is. In: COH2 Balance |
Thread: JP4 performance8 Oct 2021, 07:27 AM
So will we see an eventual/obligatory and unnecessary JP4 nerf???? In: COH2 Balance |
Thread: Does the Centaur need fire suppression?8 Oct 2021, 06:32 AM
i think op is just bitching about the centaur being able suppress inside smoke. Generally mg's can't suppress while you are in smoke as they lack ground attack feature. The ability is sorta similar to suppression strafes which suppresses as the targets gets hit in it's AoE regardless of what environment they are in. And also I think bitching about the ostwind. In: COH2 Balance |
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