Whoops. Yep, I seriously forgot that the tactical advance needs MP40s. My bad.
And even then it wouldn't have much of an effect on g43's or kar's as the real damage boost comes from the 3x burst length which both kar's and g43's don't have.
They already have a huge DPS boost ability. I think strong nades that already wipe half the squad could be very problematic. I agree though that flame nades don't make an awful lot of sense. Maybe a stun nade could come in handy.
M8 I know you are the mod but did you read the title not being an asshole or condescending or anything m8, but you should read the full title. Or have you simply forgotten that tactical advance only comes with the m40 upgrade.
Plus they need model to have 40% of health before they can "snipe" as opposed to OKW JLI who need 75%.
But would you really hold that against JLI they cost more come later can't freely upgrade to any other weapon, actually requires munis to get the snipe weapon and the elite carbines have more than 2x dps compared to their kars from ranges 0-3. I mean JLI are kinda justified to be better than PF's.
the stug E sucks due to slow fire rate and shit AOE. So why not make them like scotts at t4. Should be reasonable as that would be later than the scotts.
6-7 men Conscripts don't fit properly behind a small sandbag, that's why they get larger ones.
The big ones are indeed a bit tricky to janky to place sometimes, I agree. But overall I think that is okay.
You know a feature that I would love. Combat engie sandbags. They could make it so T1 is necessary for that. But still I would want a fast sandbag option.
Ahh... Guards, They can fight Grens, PGren, Stormies, Volks, Fusies and they fight any LV that comes their way they can also snare Tanks or vehicles without the need for damage or vet. They are far more versatile that AB guards + The commanders they come in are also more versatile. So I pick them.