Here to confirm the crash upon using "Hold the Line" from Special Weapons British Commander. Reliably crashes my game to "bug splat" EVERY. SINGLE. TIME. And this just happens to be the commander I was preparing to use!
The crash happens upon the end of the ability/plane flyover. Every time.
i have the same issue, two times, the whole team crash after i activate hold the line. |
Rocket arty have smaller zone, rocket arty actually have to sit near front line and dont requare specific commanders to be countered.
But sure, idea is the same yes. But B4 isnt a rocket arty, nor does it have AOE profile and damage of the rocket arty. B4 is a howi and it should work closer to the howi rules, not the rocket arty rules. Or if its treated as a "special case howi", then cost and timing should reflect it and not be on pair with other howis. That what I was speaking about from the begining.
But the B4 was never following "howie rule", event pre patch (fire only 1 shot), and balance team as well as player has allway avoiding turning B4 into another ML, which lead to the current design. If we lock at it like a rocket arty then it cost actually on par with man-crewed rocket, i.e the land mattress.
What is your point? I'm not saying that B4 fires nukes, nor that it has homing missiles. I'm saying that unless your B4 completly misses, you generate more value from it then with other howis.
I dont know how to put it more clearly. Its like comparing regular soviet mortar to a 120mm one. Just because it has bigger explosion and impact zone, its easier to hit something with it.
You mean the B4 have better chance to hit by having bigger aoe? Can be, but like that at the same time i can say LEFH have better chance to hit by firing more shot, so in the end, they just difference in their ways to gain "chance to hit" and it not something you draw op conclusion from. |
Axis fanboy check? I dont care if PF have suppression or not, just like any other rocket arty if you end up taking damage from it (be it katy,PF, cali or matters) you most likely will have to retreat anyway.
So with or without suppresion PF is still will be just as deadly.
take dmg from rocket then retreat = fine but take dmf from b4 then have to retreat as well is Op, what logic is this ?
You can open patch notes and check the AOE radius and compare it to other howis and then be a smart guy and remind youself that other howis wont even scratch the enemy with near misses =))))
it have full squad wipe radius of 2.5 and deal 32dmg from there to outer radius of 12, which is roughly half model, but why keep half Hp squad on the front ? Also, if the squad is within the aoe radius of the shell then that dont event count as a miss to begin with, it just the explosive effect doesnt match the aoe profile that make the shot feel like a miss. On top of that, the suppress radius is 14, larger than aoe so unit can take suppression without take any dmg at all.
And what? I've already said that B4 is worst as area denial weapon, when it comes to dealing raw damage or stopping inf you dont need more then 3 shots, because after third shot of ML20\LeFH enemy would most likely either reteat or move out of an arty zone. And chances of hitting\stoping enemy with B4, even considering scatter, are much highter then with ML20\LeFH.
Also other howis do have scatter aswell, it depens on range you know.
the way you describe B4 sound like it is working similar to rocket, i.e dealing bust dmg and stop blob, which turn out be fine by your own words. |
Alright we can give a month, what would happen? Sure ppl who complain that B4 is uncounterable might learn how to pick off-maps to counter it.
But I've already pointed out that B4 is not an uncounterable unit, it can be countered just like any other howi. How time will fix short cooldown, how time will fix ridiculous AOE profile and suppresion?
it take more than 5 years to removed the braindead CB from the game so, sure, time may fix stuffs.
OP might be just whining, but I'm not defending nor agreeing with the OP. I'm stating that B4 is by far much better, deadlier and cost-effective unit with minimal RNG involved compared to other howis, dispite being completly equal in terms of cost. There is no way one can present ML20\LeFH to be on pair with B4 or close to B4, unless you bring examples of dark magic where 8 out of 10 shots wiped something in a row.
And whole discussion is now a guideline with ppl explaining how you can pick a commander with offmap to counter B4, how counter barrage is OP dispite being removed from the game and "wow allies have cool howi now, axis players is just jealous".
"minimal RNG" ????? Do you event know how often it hit where you aim ? It have a full hp squad wipe radius of 2.5 with max range scatter somewhere around 2/3 of the screen ? Getting a wipe with that setup is somehow "minimal rng" to you ? |
Yes, move your unit and still take suppresion and damage from near misses. Great advise buddy.
will you support remove supression from panzerweffer or give me an advice ? |
I like, how dispite all attempts, it is still ignored by most of the people in this thread that the main problem of B4 is the fact that its overperforming,.
Yeah, it is a fact because you say so, very convincing i have to say.
The patch is just go live for like 3-4 days, normally pp will have to take time to adjust to the changes and data have to be collected before any conclusion, but some pp seem like just cant stand it when a previous meme unit of alies show some sight of may be become viable. Like, Op post is pure wining, nothing more. |
They're perfect to bleed your enemy early on when coupled with a riflesquad and work great even vs green cover. Then they're also map dependent and later on require a BAR to stay relevant in term of fighting.
Yeah, pathfinder is decent and can be invested in to gain more values. the only problem is that op go again bazooka pathfinder and somehow cant shut them down dispite holding 2/3 map control (include both fuel and both muni) for the entire fist haft of the game. |
If there was a way to counter the B4 in a 3v3 or 4v4, it actually feels pretty good and made the doctrine useful. But they took away counter battery, so there is no counter except suiciding a tank.
This is a joke, right? I got it |
I play both Axis and Allies. The point that the Axis players could've made is that a viable on-map howitzer will force them into the same stale meta that Allied players have had to endure for years. It wasn't too bad if you played Soviets before they took the bombing run out of Mechanized, but it got bad even as Soviet after that. I'm not looking forward to autopicking Storm for the next 300 games because I see 7 B4 commanders in the 4 opponents loadouts every game.
I've made the suggestion a couple of times that howitzers should be given the same treatment as heavies, meaning a limit on them and possibly even a cooldown on building them. I hope that the balance team thinks about something like that instead of just nerfing the B4 and pretending everything is fine. As a point of reference, the balance team specifically made the Priest so that it could not be decrewed when Priest spam was a thing. They should've done that to all howitzers.
i will feel irony if it take 4-5 years of allies suffering without any care then just a couple of day of same experience for axis that they stat to working on a way out for both side. Still, i will say that all is worth it if there is an actual way out for both side, if not, at least i know that now the enemy have to go through the same stuff as i. |
Wow did not know about the FoW modifiers. That's just silly
I mean pp talking about B1 1 shot lefh like it can land dead center hit while lefh with cb has been double tap sexton/priest if they dare to finish full barrage for age before this patch. All my years of suffering is finally worth it when i head that cb is going to be removed. |