I just think it's unfair that the turreted ARVE can deal massive damage tanks and the turret-less ST can't.
really? i just got it delete a full hp cromwell of mine and then delete another close to full Hp t34-85 of my teammate a day ago. Later in that same game it brought a full Hp churchil of mine to 2 shot-able, so i strongly believe that ST can seriously hurt tank by now. It doesnt do that pre commander ptach so may be you didnt try the newest version of it.
And btw, we won that game. |
Isn’t Luftwaffe stuffed full of muni heavy abilities? I lose track of the many air themed ostheer commanders. I recall big muni dumps in all of them though.
Talking of a munition heavy commander? Allow me to introduce you to the Commando regiment.
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Maybe you should add the cost/CP/XP values if you want to do a proper comparison...
You're right, but it is event more right with the Op, he brought up the comparison from the fist place. The whole thread is a joke from the beginning to begin with. |
The JLI snipe requires previous damage and comes down to RNG. If the Kar 98K models happen to target other models than the G43 model then you won't get any drops until later in the firefight. Or if it just happens to target a model that is still above 75% hp. It can also still miss when the target is in cover. It's still very different from a paid guaranteed instant snipe ability.
I already said it was my personal preference and opinion on another guy's suggestion. Sitll, My point is a RNG setup like that make the engagement hard to predict and manage for both side and often lead to frustration situations, which i believe is unhealthy. AT the same time, i have my own ideal of how to balance the siper shot. Still, the way you reply indicate that you will most likely to not change anything, and i too see the reasons behind that decision so no further explanation is needed. |
Given how incredibly important model drops are to the outcomes of infantry firefights, a paid snipe ability on any squad is a bad idea. It would allow them to win fights just with a small upfront munitions investment (from range, unlike grenades) by immediately sniping a model of an enemy squad. Which is exactly what happened with the snipe ability for scoped Enfield Section for UKF in vCoH and that was terribly unbalanced too.
It is just my personal preference and opinion on viper's suggestions, but as you taking the important of model drop into account, the current 75%hp crit of jLi is also nowhere near healthy, too. Otherwise, current pathfinder isn't cause any major balance issue (they have just been nefted). Still, If they really have to be heavily touched then remove the pair of m1 scope rifle and offer a custom carbine profile can be a solid way of doing so. |
I am afraid this won't fix that. Most posts I can find about java error 1 are related to custom icons, have you changed anything about that? Maybe a java update? This thread mentioned a fix regarding adobe Flex: https://www.coh2.org/topic/105995/java-and-exit-code-1
I did attempt to use some icon but failed so i give up and deleted the burn ui, still, i can still built the mod before patch. After patch go live, i come back and try to built again without any change but bug keep happen. I deleted some newly create ability but it doesn't help. To be sure, i event creat a completely new mod with minor change to test, but it also failed to built. I did re install java recently but it doesn't bug pre-ptach, is there any particular version that have to be used ? |
Imo unit of this type should designed as support/scout units and be balanced around the 240 price.
The critical kill mechanism could be turned into a timed ability to avoid ""critical kill blobs"
Im with The fist haft of your suggestions here, let them be 240-260 without any scope rifle, as sander once said 4 elite carbine will be too strong for cp0 i can give them a custom carbine with reduce firepower.
For the second haft, i prefer a pay shot to take out individual model to a time ability unlock with an upgrade ofc. Basically coh1's "deploy marksman" or "assasinate" prom coh2 us campain. It will offer usf the perfect counter sniper tool and a reasonable price like 40muni per shot will guarantee that tge player will always pick valuable target instead of spam. |
i has been unable to built my mod with exit code 1 since the update, can this help me get out of the case ? |
JLI < all allied Elite
Obers < all allied Elite-Guards
So yeah what were you saying m8.
JLI is 1cp and a pair can facerape isolated mg.
Ober is stock and doesn't lose to guard by any mean, especially after vet 2. Tested. |
I see, sounds like bad RNG
may be this, but at the same time someone said B4 pay for it self with "minimal RNG" involved. |