Profile of Bulgakov
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Let's keep it constructive
Post History of Bulgakov
Thread: Why do YOU prefer Axis over Allies?30 Jul 2015, 19:39 PM
They have more variety and more fun units. In: COH2 Gameplay |
Thread: Soviets May or May Not Be OP24 Jul 2015, 17:58 PM
Your ability to write coherently is low. "Are Soviets balanced, yes or no?" is what you ought to have written (if you aren't simply trolling the community). Don't confuse autism with simple stupidity. Is this thread a cry for attention because people stopped reading the uninformed opinions you throw against players who know a great deal more than you? In: COH2 Balance |
Thread: New sturm tad too silly24 Jul 2015, 11:48 AM
Blob runs into a demo = Your fault, why do you blob? I think that sums up the Stiger OP posters nicely It is very strong but it comes in a weak doctrine with no elite inf or arty and has a huge reload time. It's not just the 50 seconds to reload either, you have to add another 20 for reversing way back from the front first. Perhaps it's not the best-designed unit but I'm sure it's not gonna rule the meta like t34-85s and PTRS spam. (Though perhaps AoE could be reduced a bit...) In: COH2 Balance |
Thread: Suggest your own "balance" changes that...9 Jul 2015, 15:56 PM
Perhaps. Do we need an early game light vehicle that's so resilient to small-arms fire? Remember when it could hold snipers? Was that good for the game? I think it's still a problem unit. In: COH2 Balance |
Thread: Suggest your own "balance" changes that...8 Jul 2015, 22:56 PM
Soviets: Reduce armour on m3a1 to match Kubel Reduce speed on M3a1 (This'll massively improve the early game enjoyability vs sovs) Demo on automatic timer Mines changed in whatever way needed to reduce wipes. PTRS inf damage nerfed. In: COH2 Balance |
Thread: Nutty game vs lenny, highly entertaining!8 Jul 2015, 16:19 PM
Wait... Isn't this the game where I get the rediculus idea that a float of much manpower can win me everything? The inability to graciously accept defeat is strong in this one. "It doesn't really count because..." is fast becoming your catchphrase. In: Replays |
Thread: vs lenny spam 8 Jul 2015, 00:20 AM
Nyaooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo-POOF- And Lenny's computer was no more. In: Replays |
Thread: Poll: Would it just be easier to just remove CAS7 Jul 2015, 21:08 PM
Easiest way to deal with CAS: Make AA shoot down the plane mid-strafe or pre-strafe instead of after. Then a single unit would counter a whole Commander. CAS might be imbalanced but that heavy-handed solution would be tantamount to deleting it. In: Lobby |
Thread: How to counter grens with LMG as Soviets?7 Jul 2015, 11:12 AM
The Mortar and MG questions are legitimate, prhaps those things need reassessing. But I think the OH sniper having (a tiny bit) more health + RoF is because the soviet can't be counter-sniped in one shot. That's a huge advantage. In: COH2 Gameplay |
Thread: CAS Axis cmrd is by far the best cmdr for team games (3vs3+)6 Jul 2015, 11:23 AM
...? I didn't say anyone did. Noone forces you to choose CAS or even play CoH. But we are talking about what an allied player can do when the OH player choose to use CAS. So: The powerful side of CAS that OP had difficulties facing were the number of (and strength of) strafes - these cost munitions. To get the most out of CAS a player needs to do a lot of fuel-muni conversion. When facing a player who is converting all his fuel into munitions, there are ways to adapt and punish his choices. If you thought I was complaining that CAS leaves you with no fuel, you are wrong. I was explaining the downside of the doctrine so OP could find a way to counter it. In: COH2 Balance |
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