Poll: Would it just be easier to just remove CAS
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Posts: 1276
If so, do you think it should be removed or reworked, let me and hopefully the devs know.
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And no, they are not going to just outright remove content people have paid for and or spent months waiting to drop.
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I'm not sure how you could make AA shoot down the plane mid-strafe or pre-strafe without making AA tremendously effective vs ALL planes. Maybe increase the range vs planes dramatically or allow it to target planes that are off map?
I like the suggestion others have made to turn the fuel -> muni conversion into a passive but another simpler option might be to just increase the cooldown of conversion ability to 5-7 minutes so it can't be used constantly.
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Mirror fuel conversion to soviet equivalent where you pay fuel for plane that allies have a chance to shoot down.
There, done, fixed, no more magical "I need muni nao" button.
Posts: 640
I love the whole design of CAS... its something diffrent compared to all other commanders... you can support your teammates everywhere on the map and you can play without any tanks just combinend arms supported by CAS.
But I would increase the cooldown of the fuel to ammo trade.. (Trade every 3-5min? maybe?) Guess then it is fine.. also easy to dodge for aware players.
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This way the doctrine is:
- Less spammy
- Still plays differently
- Can be countered with AA units
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Removing something is the most stupid way to do stuff.
Mirror fuel conversion to soviet equivalent where you pay fuel for plane that allies have a chance to shoot down.
There, done, fixed, no more magical "I need muni nao" button.
/thread
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RIP
Posts: 2742
The AT strafe is a little powerful, especially considering the Sturmovik equivalent just bounces off of armor and can't even kill an idle stuka HT. But that's just the comparison and more indicative of Sturmovik being too weak than it says anything about the single pass AT strafe in CAS.
Were the munitions dropped from a plane like Luftwaffe drops, it would firstly slow it down so it's not an instant freebie to use an ability. Additionally, it requires there to be units to actually collect the resources, which further slows down the transfer of resources, but requires some kind of micro from units on the field.
Although, keep in mind, the munitions dropping also opens up the chance that players could steal/give the drops. If you think a CAS ostheer with OKW is rough, imagine having those 150 munitions drop for their OKW ally. OKW could perma convert their munis to fuel and probably still end up with more munitions.
Posts: 987
Easiest way to deal with CAS: Make AA shoot down the plane mid-strafe or pre-strafe instead of after.
Then a single unit would counter a whole Commander. CAS might be imbalanced but that heavy-handed solution would be tantamount to deleting it.
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/locked
Posts: 2487 | Subs: 21
Then a single unit would counter a whole Commander. CAS might be imbalanced but that heavy-handed solution would be tantamount to deleting it.
No it wouldn't. You could still easily use Stuka strike and redistribute resources.
Also considering most AA hfs are easily destroyed mid-late game I wouldn't figure it to be much of a problem to counter itself. Also considering AA for soviets requires T3, that would mean most people would need this instead of blindingly getting call-in units(unless they chose lend-lease).
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