Hi. Why the ppsh penals can't upgrade to ptrs now? I don't think it breaks balance at all.
Its like we said, 'hey give me your svts and I will get you ppsh'. Technically this shouldn't prevent them from upgrading to ptrs like usual.
This might be off topic but i was wondering why penals lose the ability to have both ptrs and PPsh after ppsh crater upgrade? I mean couple of axis infantry reserves their snare after their upgrades.?
Support Weapon Kampaneya
This a step in the wrong direction.
Can we stop messing with faction desing and stop making evrything avaialble to all faction? (the same way Ostheer tech become cheaper and soon OKW will have to also?)
Suggestions:
If T2 becomes cheaper then PTRS and satchel charges should be locked behind tech. For instance PTRS and AT satchel behind AT grenades (and mutally exclusives) and Sacthel behind molotovs or there could be a new tech called explosives giving acces to satchels and demolision charges.
Maxim
Seems good.
Requires more testing.
Suggestions:
Reduce flame grenades by 5 or move to SP. That can solve halve the issues of maxims without any buff to the unit.
Conscripts 7th man upgrade
Changes in good direction might need fine tuning. Conscript can become decent by investing on them.
It seem to require only T4 currently
Combat Engineers
Solid changes
ZiS-3 and SU-76 76mm HE Barrage
Solid changes.
Suggestions:
Check that Su-76 barrage damage does not improve with veterancy making more lethal.
Guards Rifle ‘Hit The Dirt!’ Ability
Solid changes.
Guards are too powerful for an all around unit.
Suggestions:
1) Reduce the PTRS accuracy to Penal, make the ability timed that increases accuracy to current level.
(add the same ability to AT tommies and make spawn as 5 men even without Bolster)
2) Make the button affect work even if guards move
Conscript Assault Package
The change promote blobbing.
Suggestions:
This doctrinal should not promote blobbing lock this upgrade behind tech.
In addition remove hit the ground from the ability there is little reason for these 2 abilities to come as package since they serve different roles.
Shocktroopers
decent changes.
Suggestions:
unit is too powerful.
Suggestions:
Remove armor and add as timed ability.
KV-1
Unit is simply too cost efficient compared to PzIV H it is far more cost efficient.
Suggestion:
Since CE got repair speed replace received damage modifier with HP
Overhaul veterancy bonus and give armor and HP bonus
Rethink hull-down bonuses the ROF at vet 3 would probably be bellow 3 secs
Tone down the mgs they are too powerful compared to other tanks
Lower rear armor
Increase price of T34/85 the units is too cost efficient
Increase near penetration
IS-2
As other Super heavies delay arrival keep CP lowering Fuel
Partisan Troops
Unit is cost efficient.
Suggestions:
Remove Frag grenade make molotov available without upgrade
Allow merge
Partisan Tank Hunters
Unit is cost efficient.
Suggestion:
Remove Shreck and vet penetration bonus on shreck.
Unit start with AT grenade unlock but on cool-down has to buy Shreck. Reduce target size.
Reduce cost slightly
Allow merge
KV-2
As other Super heavies delay arrival keep CP lowering Fuel
Defensive Tactics
Good changes
Suggestions:
Add sandbags for C.E.
Reduce target size for tanks trap increase built change cover to yellow
increase built of mines for conscripts
1.2 Airborne Guards
value probably too low maybe 0.2?
No thanks. Shocks are powerful? By the time thwy come out ass grens are already vetted. Long range pazfusiliers are also vetted and mass g43 blob shred shocks as they charge.
So you want to penals satchels behind further tech? They are a 300mp unit. Not some 250 mp unit. And if occurs as u wish then soviets are done especially the current teaching cost of upgrading both molotov and At nadr for cons and extra fuel upgrade as well. Then individual muni upgrade. So no thanks. Im sure others will disagree too.
Guards are 360 squad which is doctrinal and comes with ptrs. You have to invest in them to make them work decent against infantry. If you want their ptrs values as penals then might as well build penals. Whats the point of making guards? ????
Kv1 is a slow tank. Vetting it up is an another nightmare. I am not sure how hull down ability is too powerful? Im sorry maybe you shouldn't have ket the kv to gain veterancy.
T34/85 are notoriously for missing shots on point blanks
Maybe balance team can look into the values.
And last. Airborne guards at 380 mp are specialized squads. It will be strange that they dropping their weapons left and right when ever they die and retreat to base. You never ses drops of fg24 or g43 if we compare upgradeable weapon upgrades.
Airborne commander is fine, plenty of people use it to good effect. Only thing it really lacks is some early AT option. I'd personally advocate for an elite M1 Bazooka upgrade for the "Airborne" Guards. Also feel the Guards could do with passive camo and demo's, they're currently very costly for what they offer.
I agree. For 380 mp they are too costly for what they offer. In my opinion the suppression strafe ability is kind of a gimmick. I liked the drop rate for the dps fixed but they neither have any kind of camo or some extraordinary surprise attack feature. I mean after all they are elite troops who have 'previously infiltrated behind enemy lines' so they must be special.
They only have one useful ability. Passive healing at veteran 3. I have been unable to get their received accuracy and etc stats from anyone.
also comparing a tiger to a t70 is really a poor argument they arent in the same class or the same role
I wasn't comparing. The other guys in this thread were claiming that t70 is better than a tiger at this time in wiping out infantry.
And i agree with other person. Half of the time t70 shots hits the craters etc. Perhaps it has to do with its height?
im not saying u specifically , i mean literally go to the coh2 central and check the first 3 pages, u claim this site is axis fan boy polluted, but just looking at the title of the threads should give u an hint
Fair enough. Im not calling all of the forum biased. Only certainty comments make me think like certain individuals lean towards axis. Im all up for axis buffs as long as alllies get the same treatment.